Ranged DPS:Chemist
Magic DPS: Mystic Knight/Rune Fencer
Healer:Geomancer
Limited Physical DPS: Beastmaster
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Ranged DPS:Chemist
Magic DPS: Mystic Knight/Rune Fencer
Healer:Geomancer
Limited Physical DPS: Beastmaster
Salve Maker, more likely, and likely a healer before dps. Itd would turn into Cannoneer before that, but theyve said they would really like to not make another Magitek based job.
Please god I want Mystic Knight, its what I think Aymeric is; Its honestly what I wished Red Mage was, cause essentially that's what it is, they just decided to focus more on the constant casting followed by 5 seconds of melee.
Geomancer has been hinted at a lot, however, as Synergistic as they are supposed to be, Lavea has said that she cannot seem to cast any Geomancy spells, hence why I think they will be symbiotic classes, based off similar magic but different places of power. Not necessarily Astromancy, nor necessarily Conjury.
I really do not want another Limited Job, all of their excuses as to why Blue Mage could not be a regular job were complete bull. All the immunities they said they could not make were there on bosses. If anything, Beastmaster needs to have lasting effect on the way the game is played if it is going to he a limited job, as in an exceptionally reliable way to obtain monster drops.
For the next expansion, I HOPE to see (but don't expect it):
Healer: Chemist
DPS: Geomancer as Magic Ranged DPS
If not that I also wouldn't mind seeing Geomancer as a healer if SE makes Blue Mage a full, magic DPS job (again, don't expect it).
Overall, it would be nice to see jobs that share maiming gear with dragoon, and scouting gear with ninja. Perhaps something new, as SE has mentioned intentions to branch out and create something new. Earlier in the thread, somebody mentioned a potential job that uses whipswords - I would be all over that.
Personally really believe both a standalone ranger and bard will be more popular than current Hybrid Bard. I also think that it will be a big draw for new players to start playing FFXIV. For many players class choice is very important since they want to roleplay into an archetype when playing an (MMO)RPG. Google an mmorpg name and you will see ".. classes" as one of first suggestion auto fills in search bar, I believe people look up which classes are available before they even consider starting the MMO.
Archer/hunter/ranger is a very popular archetype in MMOs and FFXIV only has Bard which I assume will be a turnoff for people wanting to fully express the ranger archetype.
Bard is also a fairly popular archetype I think and litteraly none of the major popular MMOs have a Bard class so people looking for that archetype have nowhere to go right now, LOTRO might be the only alternative for non niche modern-ish MMO with a real Bard class. Obviously the FFXIV BRD plays almost nothing like a Bard, even the job description would be a turnoff with how they label them the "bowmen of eld", alluding to the fact they are archers first and bard second.
Really think a Bard and Ranger split would draw in good amount of people to this game and see both those jobs be more popular than current Hybrid Bard. Both of those fantasy archetypes have deep roots.
I would argue this option is still possible without using the class split mechanic that has plagued summoner and scholar since 2.0. I don't want to come across as saying talking about these suggestions is pointless or anything, but I don't think it's a very realistic expectation.
Personally, I'm hoping that the Bard transforms into a job that shifts between Ranger-heavy moments and Bard-Heavy moments. For example, why not have Bloodletter and Empyrean Arrow change into musical attacks while under Mage's Ballad and add a few more song tools, like an oGCD ability Bardsong that has different effects depending on the song you're playing:
Minuet: Bardsong becomes Hero's March, an in-battle move speed boost.
Ballad: Bardsong becomes Soul Etude, a party heal.
Paeon: Bardsong becomes Black Requiem, heavy AoE damage.
As it’s been so long since they added a healer and with the homogenisation of healers this expansion, adding a new one seems easy.
One single target, a dot and an aoe damage spell, some heals and a resource meter. I hope they will be more intuitive than that though or they might as well drop it tbh.
I actually think we’ll be getting a melee dps before a ranged one. Many raid fights seems to be made with two melee dps in mind and currently there are only 4 jobs for two slots, while the other dps roles are 3 for one slot.
Maybe a hybrid melee/caster, some sort of Rune Fencer, but RED kind of covers that already.
A version Time Mage could also happen as AST lost some Time tools and Gaia has showed some delayed magic.
Don’t think we’ll be seeing Chemist or Geomancer, maybe renamed versions based on them as they seem quite popular. Geomancer as a healer seems wasted as we already got Conjurer.
Short answer:
A healer and either
A restricted job like Beastmaster or
A new melee job or reworked MNK
I know this is going to sound mean but I think next expansion they should only give us 1 healer job and maybe a dps job later down the line. They have so much they need to fix with tanks/healers and MNK/BRD I just don't see them having time to make a new DPS Job when they know healers are basically at their throats that we didn't get a new healer.
With the overwhelming hatred tanks/healers have with the dumbing down of their roles and all jobs of those roles, they have got to make that the focus in 6.0. Else the disparity between tanks/healers and DPS are going to further increase.
Honestly, they should just not add a job at all and fix the current ones. Healers need a ton of work, tanks need some unique features, and a few DPS (MNK especially) need adjustments. I typically play healer, and I'd much rather they fix what we have before they add a fourth healer that's the same as the other 3.
The job design team needs to really sit down and figure out how to make what we have more unique, rather than what new green symbol they can add. They could add 10 healers next expansion, but if they all play like the current 3 it'd be like nothing changed.
Just focus the next expansion on making what we have more enjoyable. Aside from the new MSQ, they need to focus on fixing the jobs, adding a bit more to endgame, and maybe re-tuning older content to be less simple with level sync. We can wait a bit for new jobs, but another expansion of crappy job changes is going to really hurt (especially healers).
I agree, though as I said earlier, having Monk wait until 6.0 for a chance at being satisfied after being told "Wait until 4.0" In Heavensward only for that to be so bad in Stormblood the devs admitted it was a poor evolution on stream. Then all we heard in Stormblood was "Wait until 5.0" only for them to repeat basically every mistake of Stormblood Monk. By 6.0 some people will have been waiting nearly six years for Monk to not to be a dumpster fire. As a player I think that's unacceptable, but for the developer I feel like that should be unthinkable.
But who knows, we'll find out what happens in the next live letter I guess.
As for any prediction :
Healer : Chemist or Aquamancer
We haven't any classes that actually use Water based spell but we see those spells often in the game. Water is a element mostly use in RPG for healing or damage in some case. So Aquamancer could be a thing (COULD BE). If you wish an exemple of Aquamancer in FF Series, just look for Veritas of the Water (FFBE), that's litteraly an Aquamancer. You also have Aria, who was a Water priestess in the FF game (Don't remember which one)
Chemist can actually be a well-rounded class. If we take Rikku (FFX) as an exemple, she can make great healing and support, but also tonz of damage ! Also, the "potion" aspect in the game are pretty much useless for healing. So giving a second youth to that by using an "Item" Based class could be awesome. The fact that we could gain some knowledge about Garlemald, can unlock the "Chemist" class, and it can be Lore-friendly.
DPS : Surely this will be a Magic one.
If SE add another DPS, it will most likely be a Magic one. They already add the Dancer this expansion, so the odds of a new Physical distance are pretty much low. Same for the Melee DPS we already have 4 classes. Magic only are 3 (Blue mage doesn't count).
What could fit for a Magic classes ? We have Black Mage, that use Fire, Ice and Thunder base spell and some Neutral spell too (But looks like Darkness to me). Summoner using Ruin which is Neutral spell and use Fire, Earth and Wind Egi (Based on summoning) and the Red Mage that master all those Elements (Fire, Earth, Thunder, Wind and even Light !)
I'm not saying anything on that, since I have no idea of what could come.
Just in case : Remember that FF series got 8 Elements mostly used in magic : Fire, Ice, Thunder, Water, Earth, Wind, Light and Darkness.
Tank : Will not appear.
Gunbreaker just came out, stop dreaming.