Its fine the way it is.
I dont want 100% drop rate on anything in a MMO.
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Its fine the way it is.
I dont want 100% drop rate on anything in a MMO.
Or in other words, your luck may still royally suck!
What's another 60 runs for 1 totem now that I need only 5 of them, right?
Better yet, maybe I get another duplicate I cannot trade or pass loot or exchange for GC seals /joy.
The new primal fight is soon to be introduced (Garuda) as well as the AF weapons. I love how the devs actually "think" ahead and reason that people will surely bother with this indefinitely when, frankly, you can do just as well in game with a crafted weapon that's been melded. I do admire the enthusiasm of completionists (in the lack of a better word).
Definition of SE logic
1. Seemingly improving something by making questionable or otherwise illogical choices.
2. Procuring a tedious solution as to stop RMT, but crippling the player instead.
3. A paradox.
You couldn't just walk to a cave and fight Byakko 50 times in a single day either.
Drop rates will reflect the difficulty over time to obtain the items. I'd rather the fights have longer lockouts do reflect a better drop rate but people feel they need to be able to smash their heads into a wall until they win and expect a prize right out the gate.
People are not expecting a prize right out of the gate. People expect to have something to show after they have killed a boss 40 times other then grade 5 dark matter. Not exaggerating I know some one who had 40 wins and 2 totems.
This last weekend I ran him 6 times we got one cudgel and nothing else besides dark mater and vampire plants. This is with 8 people using lamps each time. Just to make you understand how bad that is that is a 2% drop rate we got or 1/48.
I still don't get why they don't allow the loot be able to be passed to another member if you got dupe, so much dupes seems to be going to waste ><
Does this mean after .22, totems required will be 1 and nuts required will be 5?... :/
They cut the number of totems and nuts in half needed for the fight.