Originally Posted by
Liam_Harper
What's important to remember is in WoW if a group starts overgearing or learning a fight, they can actually drop healers. Some Mythic kills in the past were done with 1 healer in a 20 man group. Not only do they have more damage to heal, but they can be flexible with the number of healers they bring depending on how much healing is needed. And even then, good healers in WoW will dps where possible.
In FF14 we're stuck with a very rigid 2 healers per 8 players. 25% of the group must be healers at all times, regardless of skill, experience, gear or group mitigation. The devs are never going to change this, which is why you're exactly right. Dps as a healer will always be a thing in this game and if they aren't going to remake the entire combat system, they should instead focus on making that dps fun instead of pretending something they created doesn't exist.