Quote:
In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Some critics of such games call them "pay-to-win" or "p2w" games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay.[34] For example, games—such as Dota 2, League of Legends, and Maplestory—only allow the purchase of cosmetic items, meaning that a "free-to-play player" will be on the same level as a player who has spent money on the game.
Using real money for extra sell slots, and real money to price change while not at the game are pay to win advantages. This is what people mean by a slippery slope. First people accept retainers (something already on the pay to win line) now people are here defending it further by saying this app doesn't make the MB pay to win? Sorry but I am here to give you the red pill on the matter. How little or much something impacts one ability to advance does not define if something is pay to win or not. (i/e gil does not do much on this game gil is worthless etc) The fact here, managing the MB is pay to win in ffxiv, more so when this app releases. Not only do you get to sell more items, but you can list more clones. The clone thing is important because when someone undercuts you, you can undercut someone on one retainer while keeping your listing because of the second. This is a huge advantage as you can get a sale still while changing your price on the cloned item from the different retainer. (Also if price changing one item does not take down your other listings on that retainer, this is even a stronger argument on how this app makes retainer sale listings pay to win)