Side note... they nailed it with the NM music... perfect theme for clownshoes zergwipefest. I actually LOL every time the music pops on
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Side note... they nailed it with the NM music... perfect theme for clownshoes zergwipefest. I actually LOL every time the music pops on
I am ready for a new mmo with actual decent coding this time. Eureka reveals more about how limited the codes of this game is more than anything
::Stares at the numerous people complaining about the NEW Eureka content::Quote:
Call it lack of support from Square or call it fear of trying new things, but something just feels like it doesn't click.
I can't take this thread seriously when I see the developers constantly trying things out and players hating everything because it wasn't how they imagined. I hate seeing here the demand of "hey give us something new" and "oh I hate this new thing." along with "Why do they always give us the same old content?" I would go insane if I was developer seeing all of this.
Besides the elemental wheel...what is new about Eureka? (I'm genuinely curious because it sure looks like Diadem to me, but with less Fates.
They kind of did this already. Old raids had increased drop rates as a sync party. People don't want to do them because "some players are bad".
Think about it. They hype things and ask you to please look forward to something. But when you get is its the same thing you've already seen. Think of it like going to your favorite food joint. and they hype you up for a new dish, except its the same dish you've had before, with just a different sauce. I like Eureka, as a matter of fact I have been thinking of suggesting to make the diadem serve the same purpose as Eureka for the 3.0 relic weapons as an alternate route.
Nothing is original, everything is inspired from something at some point, Eureka while I don't hate it and I don't love it either.
In this case it wasn't something people expected because they were lead to believe something entirely different, solo (can still do it to a point but not NMs) NMs were supposed to be NMs not bosses.
NM Spawns - Most monsters in FFXI spawn a fixed number of minutes after the previous copy was killed. NMs can spawn like that, but there are often other factors at work. There are various ways that NMs can spawn, and specific terms about them that are listed in the Mob Database:
Timed Spawns: Most NMs respawn within a certain number of hours.
What we got for FFXIV was straight out just boss fates with a NM tag on it.
Devs didn't even try with this, they just copy n pasted mobs, reskin of weapons/armor, copied PotD style loot system, etc etc. They had a chance to provide a lot more meaningful content, but instead they just fell back to their Diadem-like system.
That's a matter of perspective. What's good to you might not be good to someone else and vice versa and that's really at the heard of the issue. How can you please a large number of people who constantly want something "GOOD" when there's no clear answer on what that is. To say that the developers don't try is an insult to them really. They toss out a lot of stuff sometimes it hits sometime it misses.Quote:
"hey give us something new and good"
Ho yes. XIV so successful that it needs be changed. Make it like some other f2p MMO that lasted 6 months or less.
If you hate XIV that much, why don't ask for the return of 1.0 too, as icing on the cake?
You can only wait for FFXVI or FXVII or whatever the next FF MMORPG will be. This one i doubt will change in any meaningfull way.