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The Calamity Savager and the Armoire provide almost the same service; both allows us to free up space from our inventory and retainers by saving important gear related to the Main Scenario Quest, from events or other promotions.
Is there a plan to merge both systems into a better one? There are many gear that could be stored on any of those systems, and maybe it can be a start for the Glamour Log.
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In FFXI we were able to turn clusters into crystals. Given where we are now is there a chance this could be added to FFXIV, maybe even extending to allowing a crystal to be split into 12 shards?
I accept in 2.0 this might have been unbalanced in economic terms but at level 70 I feel it would be a good QoL change for crafters with negligible impact on the economy.
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i beat raubahns wall but pipex stomped me >P
is there any chance of the i90 class sets being tagged as storable in armoire? right now theyre taking up half a retainer and i keep using random pieces in glams so i cant just toss them out to only carry the antique pieces
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Of Doma
Hien's father is Kaien, his mother is Mina. Gosetsu refers to Hien as Shun. And then, of course, there's the music that plays when first meeting Hien. None of this can be ignored by fans of Final Fantasy VI.
Did the team choo-choo-choose to do this simply as a reference to a few beloved characters or is there a deeper lore connection between these worlds that we might consider training our ever forward looking gaze upon?
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1) What adjustment you plan to make on WHM?, I currently play it as my main class but out of all 3 healer it doesn't feel rewarding to play it, It feels like it was rushed and not well thought especially the confession system, Please make WHM interesting again.
2) Can you implement a way to increase the mouse pointer size? i play at 4k at the moment and sometime in some graphics intensive fight it can become hard to find the mouse on the screen.
3) Please add higher resolution texture at least for PC and a real anti aliasing option no more FXAA (i know it has been already asked)
4)Would it be possible to select the output for the audio? I often switch for headset to speaker and have to restart the game everytime
5) Could you add a queue spot saving?; I have many friend with unreliable connection and it happen often that after 50 minute of wait in the queue they play 10 minute and get disconnected and then another 50 minute of queue.
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Final Fantasy 14 has always done a great job of making NPC dialogue reflect your character and their accomplishments. With that in mind, why are Raen Au Ra considered outsiders in Doma? Xaela get some special dialogue in the Azim Steppes to reflect its status as their racial homeland, and Raen naming conventions make clear reference to the cultural norms of Doma. While it is understandably difficult to guess whether a Hyur or Roegadyn character is from Othard despite the presence of those races there, it was presented as the default assumption for Raen Au Ra in their introduction, and it was disheartening to go through the reclamation of my character's homeland with every NPC treating her as an outsider. Is there any chance this was in error, and can we expect a change?
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Are there any plans to further update unforgiving classes such as summoner or those requiring a lot of actions also such as summoner? I'm sure my peers may have additional examples and feedback regarding severity of missing a action due to mechanics significantly disrupting dps mechanics or frustration of key bloat on limited input methods such as controller.
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This game has so many amazing glamour options that you encourage us to attempt to get. You also sell us a lot of glamours. But why is the glamour system so limited when most endgame sets are shared between multiple jobs and we cannot glamour each job separately. Please provide me a way to make my Carpenter look different from my Weaver and my Warrior to look different from my Dark Knight.
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I have no issues with DRG damage, but I feel like having to manage Eyes (the buff gained through Mirage Dive), Geirskogul and Blood of the Dragon timer creates too much clipping and makes optimal play really hard to achieve. Eyes fall off when Blood of the Dragon expires, and there are many encounters where, even with BotD extending the timer of 15 seconds, you risk losing the buff and thus the eyes gathered so far.
In general, I also think that the time window required to initiate Life of the Dragoon (65-70 seconds) in trials is a little too long, especially when some bosses have sections of invulnerability/untargetability.
What are your thoughts on DRG gameplay so far (regardless of balance/damage output), and are you planning any quality of life changes, in order to smooth the gameplay a bit?
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Can we get any updates on when EU accounts can get the Eastern Journey set and Flying Cumulus mounts please? I really really want that mount.