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It's this kind of mentality that divides the community. SEs mission statement for Stormblood (source: Live Letter XXXVI) was to fill the gap between casual and core, and I feel that this fight achieves this. What you are proposing is to divide the casual and core communities again as they were in HW. The fight isn't hard, but it does give all players a stepping stone towards extreme primals, making the content feel more accessible and less daunting, generating a gradual difficulty curve. The game has sorely needed a fight like this, and nerfing it is an awful idea.
Some of us would just like to be able to see the game's story without it feeling like pulling teeth. Not everyone is interested in proceeding on to extreme/savage stuff and I don't think that sort of thing should be pushed onto the casual players.