Interesting. Because I'm pretty sure I said it has elements that are present in mmos, not that it is a true mmo. Diablo and Borderlands all have lobbies, bank systems, raiding, trading, pvp and character builds. These are Elena that generally are found in mmos like this one we play.
As for your example using this game I roll BRD and I have the 210 relic pants and the 200 Void Ark pants, but guess which one I use, the Void Ark pants. Why? Because it has crit rate and the relic pants have a ridiculous unnecessary amount of accuracy. So for me I take the crit rate, simply because something appears to be better doesn't mean it is.
Let me explain that, just because a weapon maybe better because it has high damage doesn't mean it works in every situation, if you actual played Diablo or Borderlands in depth, you'd understand that. In those games enemies have resistances to elements and overall damage, just because you have a gun that does 500 base damage doesn't mean you'll be doing more damage. The enemy might have a weakness to poison that grants 100 extra damage, so using that poison weapon that has 250 base damage and 150 poison on this said enemy with a poison damage debuff of 100 would total out your overall damage to 550 instead of just 500 using that weapon with 500 base damage.
This game doesn't offer anything like that but gives up the option to build on our stats to a very small portion by mixing and matching gear sets. Which is where the choice of the player comes into light, you can roll a full raid set or a full relic set and that's completely fine, but you also have the choice to use all the gear out of each gear table to customize your stats. Which is what end game players have done since T5.
