Originally Posted by
Bun_Vivant
I doubt it. For one thing, every job has to be able to clear the solo content of the MSQ in a reasonable amount of time and with only a modest level of skill. So "tanks" and "healers" need to have decent DPS, and DPS needs some survivability. Unless you want the kit for a job to change radically when you enter multi-player content, this inescapably leads to the roles of the trinity becoming less distinct.
Alolalo Island (sp?) is an interesting example. The kit is modified, of course, but I found clear times didn't vary much based on which role I or my spouse used (or between solo and group runs). Clear times do vary by class in other content of course: in a ridiculous example, I can't match the 7 second clear time we can get for Howling Eye Extreme on a pair of unsynced WARs when we do it on other classes, but that's a way-off-the-norms case.