I can't wait for PVP to be released, the shit will hit the fan then. SE you are digging your own grave at the moment, this lag needs to be addressed immediately.
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I can't wait for PVP to be released, the shit will hit the fan then. SE you are digging your own grave at the moment, this lag needs to be addressed immediately.
Daily bump until a dev response.
http://i40.tinypic.com/14scxhy.png
http://i40.tinypic.com/33c23c4.png - Interupted (greyed out)
http://i44.tinypic.com/3bvyg.jpg
It's 50/50 on spell complete. But we know about the 300ms position check. I moved when the cast bar was at the right border of R1 boundry. I can't tell if I was a bit late to move (under 300ms) when spell completed.
Would be nice to get an official response, some people are clearly not able to play as intended. ;_;
Edit - Between 31-40 left on cast bar it will always interrupt.
You can donate the 3 month sub to a charity of your choice ^^
Here's another test for you -
Run in a straight line (do not stop) and cast Esuna.
What point in the cast bar does it finally interrupt for you?
For me it will sometimes interrupt at around 00.25, other times the bar will completely fill, animation will go off, but in the chatlog it will say "You cancel Esuna".
I think Esuna is a really easy way to test latency on casts because of this, as it's about a 1 second cast time, which makes it very easy to see how long it actually takes for the server to tell your client that you interrupted the spell... For me it is basically between 700-900ms... Pretty crazy huh?
Want to hear the crazier thing? Very rarely (but it happens) the Esuna is not interrupted, even when continuously running in a straight line on auto-run..
This means that a full 950ms spell actually fit in between position updates.
While my ping is about double NA players (about 250ms), this does not explain why I can nearly, and sometimes actually complete a 950ms cast time spell while continuously running. My internet is highly stable, I do not visibly see any lag spikes, and my frames in a busy area range from 45-60 on max settings.
How is this thread being continually ignored by Square Enix?
I play from Australia and have played as a leading HC raider in Wow, Rift and Stwor. I believe myself capable of moving from AOE when required. But in Final Fantasy XIV I feel like an invalid and a hindrance in nearly every Titan group I join.
I move on every Plume and see myself standing out side and its still a 50/50 chance that I get hit. I watch others on my screen when dead and They seem to take forever to move but still not get hit, its frustrating as hell.
I'm already using Battleping which helps me dodge the AOE sometimes(without it I get hit everytime).
I already regret making a 90day subscription.
Please fix this or at least communicate with your Community regarding this Bug/latency/lag whatever you want to call it.