Ah thank you, I mean, my erm... my friend says thanks :)
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Ah thank you, I mean, my erm... my friend says thanks :)
It is not, in any way, changing the game. It is upgrading the existing WINE bottle (from years ago - Intel Mac era) with the latest versions. Allow me to quote their post (which you can find if you scrolled down on the link provided):
“Today, we're announcing our new initiative - a standalone Final Fantasy XIV app for the Mac. This app will contain everything necessary to get you back in Eorzea as quickly as possible - from a custom build of DXVK to reduce stutter and the latest version of MoltenVK with optimisations for Apple M1. No CrossOver needed.
Since we are now in charge of shipping the Wine runtime, this also paves the way for even more optimisations in the future.“
I hope this fixes your issues as it did mine and allows all of us Apple Silicon players to enjoy the game.
Don’t install those, then. It isn’t even in the app itself. You talk like as if you have tried it when in fact you obviously haven’t. You will need separate installs for all those other tools as it only supports them, it doesn’t install them.
I am just greatful someone finally addressed us macOS users because Square Enix has completely neglected us.
Has anyone else noticed that FFXIV is really heavy on their GPU? My CPU is fine, however FFXIV seems to eat up 97-100% of my GPU and no other games (heavier ones) do this to my PC. This is all so weird, I have not had any issues until EW. After EW I did not have audio problems - some other minor performance issues. But since 6.08 it's gotten pretty bad with my audio.
I have an Intel i5-4460 and GeForce GTX 750 Ti - maybe not the most high end hardware but it has never had this problem before. I tried playing around with audio settings, turned off all unnecessary things, hell, even turned all graphic settings all the way down. Nothing helps, this is isolated to audio alone. I'm very curious what the hell this patch did.
I actually had the opposite issue before. My GPU usage on XIV wouldn't go over 50% and my CPU usage would absolutely spike. Now, my CPU usage remains balanced (although the audio issue still persists), but in high-pressure areas like housing, the Limsa market board at peak hours, etc., my GPU usage goes up to 80-90%. One thing I'll suggest is possibly switching off Hardware Acceleration for Discord if you have that on, but otherwise I think whether it's your GPU or CPU spiking, it's a direct response to the audio issue.
Thank you, I will give this a shot. However, I've had the same issue with Discord not turned on at all, or anything else on my PC. For a time I thought the game has suddenly become too heavy and tried to alleviate it by not having anything else running. Turns out it doesn't matter at all. Same situation whether I have nothing or several apps on alongside FFXIV. The GPU high usage is constant unfortunately, can't even call it "spiking". But this I can deal with as long as my audio would be fine. I am curious though if there is connection there, or if it's just a coincidence.
No disrespect taken, however I've got the tools at hand to have measurable data and reasoning for my stance at this point in time, also a wide array of machines to test with, both directly at hand and indirectly (remote access, etc).
The issue that was at the root of the lower end cpu's suffering audio issues has been rectified entirely, the game audio engine is no longer using cpu excessively to the point that quality and performance is affected, I have reached out to friends with 8700's and Zen 3 cpu's to test in the specified location and there is no issue, either audibly or indicated in Utilisation logging.
There are other possibilities that need to be investigated at the systemic level which might be causing excess CPU usage prior to the game even being run, which would have a knock on effect to causing issues on machines no matter how new or old they are.
Usually i would request a GPU View Trace, as well as DPC/ISR latency measuring with and without diagnostic startup configurations to identify if the issue is absent when only windows services are loaded.
I would avoid using HBAO+ on such a weak GPU, you need a 970 or 1060 6GB at the minimum to maintain 60fps at 1080p with all settings at max.
I just wanted to confirm that after the 6.08 update, I am having the constant audio stuttering as well. I am running on a Macbook Pro M1 Max with 32gb of ram and 32 GPU. I have never had this issue with any of the M1 macs before using this. The problem started the very time I updated to FF14 6.08.
I tried the different suggest processes for troubleshooting the issue and it is not my computer, nor the controller support that SQE suggested, it is the code in the update.