Don't mind it being skippable, but nerfing it would make it more tedious and boring than it already is.
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Don't mind it being skippable, but nerfing it would make it more tedious and boring than it already is.
I will never understand how people have a hard time with instances duties of all things in this game. But congratulations to the people who wanted it. Now you have it even easier in easy mode and Super easy mode to get through the quest.
And people still think this game needs extreme dungeons and other stuff. Not gonna happen the second the community experiences any sort of challenge the outcry’s of I can’t do it blindfolded to rush through content pls nerf come out and they do
lmao, like 90% of the people complaining about it do so because it was tedious and badly designed and the only defense people have against it is "it's hard" because 10% of the people found it hard
TBF though , the harder dungeon , would be an option , not mandatory , so if they did add an extreme dungeon mode to the post MSQ dungeons and then people whined , it could easily be ignored as its optional and that any genuine critics of the mode would be if there were design flaws/.bugs .
The rest they could easily ignore because they know half of the whiney posts are trolling especially when they can and do look into the characters combat logs , and who are pretending to be upset , especially those that play and complete any "hard " content many times then pretend to whine here that stuff is too hard ( like the old titanman alt accounts) just to stir shit up.
I don't think it was badly designed, and the reason I say this is because you have people who were able to finish it with out any issues. Thats why people who are defending it are saying it's not hard. I honestly think people rush too much and don't stop to actually think. Take your time and I promise that instance won't cause any headaches.
Exactly this. I had no trouble with it whatsoever because I read the instructions at the beginning and I understand how to navigate around enemies. I was already experienced with it, but playing through Eureka (and other similar content where overworld enemies actually matter) and knowing just how close I can get to an enemy without them seeing me made it extremely easy to get through the whole encounter with minimal trouble. Most of them you can walk so close behind them that you can step on their heels and they won't notice you. I think I had to fight like 4 enemies in the solo section and a lot of them just give up if you keep running while they chase you.
It may sound like crap but if you just pay attention to both what the game tells you and where the enemies are, it's a cakewalk.
I liked it from a storytelling perspective but the duty itself wasn't that interesting so I don't really care that they nerfed the 'Easy' and 'Very Easy' modes.
Waiting for the mobs to turn around to then walk past them isn't exactly big brain tactics that's now somehow lost.
I agree, I liked the previous duty with "this is thancred" a lot more because there were actual stealth mechanics. I know it makes sense for some random garlean soldier to not be an expert rogue or whatever but it also made the duty feel very shallow in terms of gameplay.
Im shocked that they changed this. I am really bad at video games. I am really bad at this video game. There are many job duties that I have to do on very easy. I have never done an ex or savage. I did this duty on normal, first attempt. I literally failed more on the Thancred one. I dont get it.
That said I am not, never have been and never will be a fan of things in game where I play as anything other than my own character, including vehicle fights. I dont even like the raids where you have to use an extra item.
Wait, is this the one where you play as Thancred?
Honestly, I loved the Duty. It was one of the first duties that you actually become aware of how powerful you are as a main character - healing out of combat, no need to avoid enemies, able to fight multiple enemies at a time. And at the very end of it, you don't need to kill them, only subduing them. That's much harder to do than outright killing someone.
In this duty, you have to avoid meeting enemies because it's a deadly encounter, and if you fight them, it's a fight to the death. It puts into perspective exactly how terrifying it is to get into combat it is as a regular soldier, how each wound becomes a permanent thing that doesn't just go away without treatment, and how the Final Days will seem even more daunting in perspective. Even worse for Garleans in particular - who lost their magitek, and thus their ability to fight back in a frozen wasteland.
I'm glad they kept the Normal mode duty the same difficulty. It's one of those rare duties that really get you thinking after you can look past the struggle and really hits you once you look back and in the whole journey of "Endwalker" theme. Plus, there's no problem to failure since we can always restart. I'm glad they also offered alternatives for easy and very easy mode for people still struggling though.
The solo instance was - at the very least - a visual mess. It was a mostly grey/black cityscape filled with grey-black rubble with mostly grey-black enemies with a dark sky and 500 clickable objects that you needed to click on in a particular order, with one of them being near the very edge of the duty that you had to weave around a dark building near the final objective.
I'm not sure about making it easier but I'm glad it's more clear on where one ought to go. If you have vision issues or even just happened to play in a room lit by bright sunlight (such as a living room if you were playing on a console) it could very quickly make the mission go from relatively easy to an incomprehensible disaster.
You are not every single person who has every single type of visual issue and/or television on the planet.
I know what you're trying to say here and I'm not trying to be disparaging but this thread wouldn't be close to 50 posts if there weren't at least some issues.
I completely understand I dont mean to take away from others whose experience was not the same as mine. Twelve knows that happens to me enough as it is. And in fairness I did look up a guide to determine where everything was before attempting it after hearing the horror stories about it lol.
Gj ppl on raising the limbo pole, I guess.
I'm one of those people that finished it without issues on their first try, but that doesn't mean I didn't find it dreadfully boring and tedious
bad "stealth", repetitive, boring fights, finding resources and a QTE aren't exactly the pinnacle of game design, y'know
I personally feel like it added nothing to the game and could've been shown just as well in a cutscene or something
my post itself was about how some people try to paint everyone that didn't find this "amazing quest", well, amazing, as someone who's bad at the game for literally no reason*, when most of the people who didn't like it had no issues with it either, which you can check for yourself if you want
*I assume to feel superior, like a better FF fan or something, I don't know, I just find it really odd, not allowed to dislike it, I guess
People had issues with this scenario quest?
I thought it was one of the cooler instances
where stealth and thinking come to play like you just gotta use your problem-solving mind and look around while also not getting seen
but I guess not everyone has had enough experience with stealth games -shrug-
I think it's hilarious that they nerfed just because of all the butthurt it causes the "hardcores".
I thought it was super easy because the enemies actually deal less damage if you have fewer HP, but then I saw a steamer actually fail the first fight of the instance and came to understand that maybe three buttons is a bit overwhelming for the average player.
I'm just another face on the forum with an opinion... I had to retry the scenario a few times so that I could perfect a route (final attempt had 14 minutes left on the timer and I dodged all fights somehow). I treated it no differently to other scenarios that aren't damage zergs... But I think it should just be agreed on that the game isn't a stealth one. The Thancred sneak was still enjoyable because of the tools I had to influence my environment at least a bit, and the path wasn't full of obstacles and piles of debris that blocked your movement just because.
I'm personally not against the concept. But when you have a map/minimap not made for stealthing and routing + a camera that zooms fully into you whenever a tall obstacle is between it and your character + unintuitive gaze indicators on the enemies, and so on and so on... It perhaps doesn't do to include hardcore sneaking in the way.
Honestly besides this everything else was fine IMO. The timer was alright, a lack of abilities and tools while boring wasn't difficult to manage with per se, and portions after the sneaking were definitely more emotionally charged, like helping the hapless non-tempered and the final crawl.
Yes well, given that I don't have the best fidelity on my monitor (far from it sadly) and the very dark landscape, I had a bit of a tough time figuring out where foes were looking. I decided to target the closest enemy and see their circle indicator in the end (to clarify, the kink that shows where it's facing).
Like, I did it. I cleared the thing without battling at all in the end. I never bitched about changing the scenario, I got a little help from my FC leader and went about my attempts. I'm just saying that it was not fun. Perhaps it would have been more fun with at least some visual adjustment - not a big red cone showing me safe spots, literally anything more.
Whether the point of the scenario was to be fun or not fun, I'm not going to claim authority on knowing that.
I didn't really have any trouble with it. It was after the patch, but I did it on my first try on Normal difficulty, so the nerf (Which is only active on Easy and Very Easy) didn't apply to me.
I will admit to finding this scenario incredibly frustrating for a few reasons. First, like most instances like it where you assume control of a different character, I did not create a character and choose a job just to not play as them. That is relatively minor compared to the annoyance of being thrust into a timed stealth mission in a game that has nothing of the sort previous. The first run which I failed I was pretty anxious because I have this timer counting down, no idea how long this section will be or how much time I actually need, there are no actual stealth abilities you are given so you need to carefully skirt around enemies which is absolutely counter to the clock ticking down.
I loved the duty and the feelings the quest generated. For me it did a good job in conveying what it meant to and I didn't mind the gameplay, but I can see why others didn't like it for various reasons.
All in all, it's not like the nerfs affect normal difficulty, only making the easy modes more accessible, so for those that want to they can still do it at said difficulty or tone it down if they want.
Lmao its not even that hard
can't wait for the tataru solo instance where she only has 2 buttons and you gotta shop and craft for her favourite adventurer
I just finished this one and it's actually one of my favorites. I don't necessarily love playing as another character with minimal abilities but "stuck in a big bubble with the bad guy until he's defeated" has been starting to bore me for quite awhile. So far I've really been enjoying the Endwalker duties.
It seems that some have difficulties parsing the notion that for many it's not that the instance is difficult but rather it is simply not enjoyable to play.
Was challenging as you had to actually pay attention. Completed it first time through.
They shouldn't have nerfed it.