SE's Balance, LMAO makes me laugh...
good job SE.
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SE's Balance, LMAO makes me laugh...
good job SE.
Reposting what I posted a while ago since it seems that some players have a hard time understanding that "being able to pass items to party members" is more or less the same as increasing drop rate in the end and shortening the lifetime of the event.
Why do people still expect DEVs to "justify" their decision? Do you know any company that would be willing to say to their customers "we make it that bad so you waste more time on it"? Nope.
Clearly SE is happy with the current ratio of players with Ifrit weapons to players without Ifrit weapons. It's called balance, and maintaining balance, and ensuring that the whole of Eorzea doesn't have 7 Ifrit weapons sitting in their inventories and a further 7 in their retainer(s).
I personally think a lot of people exaggerate a LOT about how times they've fought Ifrit (sure you've fought Ifrit over 9000 times but how many have you actually beaten him?) and only ever received 1 totem. I've probably done about 50 runs - I have 5 weapons and have collected over 10 totems (through drops and also a passing /random system). The loot system is fine - it is balanced and when you stand in Uldah don't tell me you don't see Ifrit/Moogle weapons everywhere you turn. So you personally have been unlucky? Deal with it. The solution is not to break balance.
And what if you had killed him 200 times and had one weapon? or 300 for three weapons? I'm happy you have had such stupendous results, but i doubt you'd be so chipper if the shoe was on the other foot, so to speak. The people who say "deal with it" are the lucky SOBs who actually get good rates.
No no no you are doing it all wrong.
We want to work towards something, killing one primal = 1 token, 10 fights you get a weapon.
Allowing to pass the loot will end up with us having Darklight style drop rates and I'm willing to bet nobody wants that.
The reason why WoW is so popular is because you can go into a dungeon or raid and get a token for ever boss you kill, these tokens can be saved up and handed in to get better gear (not the best) but its good enough for most.
I would compare it to going to work for a week, strolling into the bosses office for my paycheck and him saying "wait you have to throw this dice first, you can only have your wages if you roll a 3"
He already said we are getting a revised version of need before greed in 2.0, I assume this will be part of all group content.
Of course if he would just go on record and say that in 2.0 Primal fights will have need before greed and the loot pool will be distributable through that feature then I think it would quell some of the raging.
My god this !
"It's didn't happen to me, so it couldn't possible be true !!" Derp
WoW can do that because they have content and a complete different itemization system than we have on XIV. As of today, Ifrit/Mog weapons are still among the bests implemented in game and it's been a while...Quote:
No no no you are doing it all wrong.
We want to work towards something, killing one primal = 1 token, 10 fights you get a weapon.
Allowing to pass the loot will end up with us having Darklight style drop rates and I'm willing to bet nobody wants that.
The reason why WoW is so popular is because you can go into a dungeon or raid and get a token for ever boss you kill, these tokens can be saved up and handed in to get better gear (not the best) but its good enough for most.
I would compare it to going to work for a week, strolling into the bosses office for my paycheck and him saying "wait you have to throw this dice first, you can only have your wages if you roll a 3"
You do not want to kill that in just "10 runs". Everyone would have stop doing Ifrit already if 10 runs was enough to get the weapon of your choice. Most of us did 50 runs at least, and not everyone have all classes to 50 (or want to bother equipping them), so Ifrit would simply be dead. New players would have a hard time finding a party of people still in need of these weapons.
Passing the loot or whatever is again completely irrelevant. The only thing that matters in the end is the probability of having the weapon of your choice. No matter how you improve the system, you modify that value. Could it be :
- Improved drop rate (weapons and/or tokens)
- Make it impossible to obtain a weapon you already own (i.e. if you have weapon A, A cannot drop again, the game replaces it with another)
- Being able to pass the weapon to anyone you want
- Reduce weapon token cost
Are DEVs eager to improve that value? No, just not yet.
Ifrit is best of slot.
Moogle is 2nd best
Garuda will be -- anyones guess.
Garlean weapons -- ??
We are getting more content with each patch and in 2.0 the amount of content will be much bigger (I assume they plan more content for the release of 2.0 or shortly after ;)
The majority of the players have multiple classes if not all battle classes at 50 now and will aim for 7/7 on most weapons, so I don't think its a matter of doing 10 fights and thats the end of it.Quote:
You do not want to kill that in just "10 runs". Everyone would have stop doing Ifrit already if 10 runs was enough to get the weapon of your choice. Most of us did 50 runs at least, and not everyone have all classes to 50 (or want to bother equipping them), so Ifrit would simply be dead. New players would have a hard time finding a party of people still in need of these weapons.
Also what about helping friends and LS members, are you saying once you got your main weapon you wouldn't help anyone ?
That's when we will have greed/need :)
Drop system is still bad it sucks to get a weapon to you don't need when you don't have that class lvled. This why ppl propose the 1 token for every win, hell it doesn't even have to be every win it could be something like an 505 drop rate i could live with that. I know quite a few ppl who only have 1 job 50 and then they get an ifrits sword they can't use.
Basically, we would like them to "understand our frustration" with the drop system on the Primals not on their failed attempts at making us believe that they cannot do anything to change it and that it is the way it should be (well, it actually works on some people...).
We are a lot of people who are tired with this system, and I'm in a hardcore gamers LS, I don't even wanna feel how it can be for players who have less time to play. When I see that I'm at 6/7 Ifrit weapons and 5 totems (which I passed to other LS members who had less weapons than I do) after almost 1k runs with my LS since Ifrit release, then there is something wrong. My LS leader got 7/7 in approximately 150 runs. Some are 7/7 just like him, others are still waiting to be lucky enough to get a totem. Although hopefully we pass the totems to one LS member at a time to make sure everybody gets something.
A lot of people just give up, then come back after next patch, and give up again. And I understand that they do. Drop rates were sometimes terrible on XI but I don't remember being ever so tired of XI, nor my LS members who were around too.
Most of the players who stayed when XIV turned Pay-to-play are going to stay until 2.0 no matter what, you don't need to slap us in the face by giving us some terrible system like that one to keep us around AND by justifying it with obvious lies.
Your system is in no way fair and the content is already far from fun, spamming the same thing everyday on end is not fun, giving players heavily luck-based reward is terrible. Trying to reassure LS members and telling them that they will eventually drop something is not fun either, it gets actually pretty sad when we see that even the positive members are striving to stay positive all the while being completely pessimistic about this game.
And no, I'm not going anywhere else, I've been here since day one and I will criticize what's needed to be criticized, we are all hoping for a great 2.0. Let's not overkill the few of us who stayed to support this game.
Or maybe this is the kind of system we'll be eating at 2.0 too with some weird justifications.
Fascinating SE...
You don't need to change anything SE, i like you the way you are /dance
I think a reasonable way to help alleviate the frustrations of duplicates would be to implement a way to exchange a duplicate weapon into a totem/nut within the instance. I imagine this would be complicated to do and would likely involve introducing an npc into the instance you could trade existing weapons to and let the new weapons drop to you. I'd say one to two items in exchange for a duplicate would help people out alot getting what they want without making it really easy to obtain them.
It doesn't make any sense that ifrit would drop a premade weapon anyway. I mean, what? Was he carrying it around in his pockets or something? Ifrit fight should have dropped some kind of material from the start, and you should have traded it to an NPC for the weapon of your choice. Or something.
I could have not said it better my self.
The problem is not the token band aid that they put on top of the horrible malformed primal drop system. The problem is the horrible malformed primal drop system.
Stop me if you have hear this one.
Guy walks into ifrit gets the weapon he wants, gets the same weapon 5 times afterwards. Guy feels like a giant ass as he watches as his group gets nothing in the same runs.
Punchline? the jokes on us. were putting up with this crap. some are even defending it.
Something about 2.0, and we apologize for the inconvenience, thank you for your understanding and were out.
Bobbygunz since when do video game need to make sense ?
Don't listen to the people yelling at you for releasing info and then changing the specs. The majority of us would rather know what's going on rather than be held in the dark until it's too late.
Back to the subject at hand, I went 4/5 on weapon drops yesterday in Moogle. 3 of them were dupes. My party hates me ; ;
I don't think anyone is directing angry at the community devs.
I think most are just disappointed that we have been fobbed off with another lame excuse, its understandable why they would take it out on the messenger to some degree. (and to be fair I doubt they have lost sleep over it)
Thanks captain obvious. Even the DEV know it is broken. Again stop thinking that game designers are stupid.
You already killed your proposal with your own post. "I know few ppl who only have 1 job 50". If you make totem drop rate as high as 50%, it still mean 20 runs in average = 1 weapon of your choice. Then what these players will do? Spam Ifrit just for fun? Hardly doubt it, because it's not fun anymore after a while and it just becomes pure grind.
As for players saying "I did X run and I got nothing" while "Someone else did less runs and got more", that's just basic randomness, as we have with... everything? Some players may succeed at triple meld tier IV materia in one go, while you may fail 50 times before succeeding.
I'm not trying to defend the DEV, nor I enjoy the current system (done around 70 runs, 1 totem, 1 PUG weapon while my PUG is not 50). But unlike most here I somewhat try to understand the position they're in and why they force players to go through the same content over and over until they can deliver more.
Trouble is, in spite of their 'hatred', SE managed to get a good number of people on XI's treadmill and they're still there today, thus SE seem intent on using the same asinine 'Asian gridfest' mechanics in XIV; in spite of the previous dev. team's apparent intention not to.
Yup but that's effectively not the case here.
How long it has been since the release of this encounter? I still see people shouting for that daily, not to mention Linkshell going straight up there. Add people on this thread with comments like "I did it over 500 times", and well it shows that even if people complain they keep doing it.
It's not about opinions. It's about facts. So you can agree or disagree it won't change anything.
Team up with friends or LS mates and pool your totems. It will only take a few runs to get a weapon. Then the only challenge is to find people who will stick around after they've got what they want. But that's a different issue all together.
I like how you make totems/weapons seem as if they drop at a fair rate.. I've done Ifrit far too many times, especially compared to moogles, if I'd have to take a guess on how many times I've done moogle fights.. I'd say easily 20-25 runs by now and I already have 3 weapons + 4 Nut charms vs Ifrit which the count on that is just lulz with only 3 totems and 1 Ifrit weapon.
For the difficulty of Ifrit (more like lag issues not difficult really) and the drop rate of totems and weapons.. it's just not a viable option vs mog fight.
SE should at least give us the capabilities to pass weapons if they don't want to change the drop rate nor halve the amount of totems required for an Ifrit weapon.
That's simply not the case. Last 2 sets of runs I was a part of, we got 1 totem (total for the group) in 5 runs, then 2 totems in a seperate 7 runs. Oh and even though we're all friends, no one feels it's a good idea to give totems away (because of the drop rate) unless someone is already close to 10 or unless that person already has what they want from ifrit, but that's beside the point...I'm just going to use the numbers.
Whatever...lets go crazy and say we kept a pace of 2 totems every 5 runs, which is better than we experienced. That's 25 runs for 10. So, if you are blazing through ifrit and being as efficient as possible, you might spend 20 mins per run (5 to kill, 15 cooldown) = 8 players devote 8hrs 20mins to get 1 weapon for 1 person via totems. That's if everyone can stay focussed on this singular goal the entire time!
I'm not saying that's the average for everyone...obviously it's random. But that's not an uncommon situation. Now in 25 runs, someone is bound to get a weapon drop or more, but it's still a crap shoot on whether those people can use the drops in the first place (may be a dupe, may be for a unleveled class).
I'd better stop rambling, because this has all been said before, but you guys who have had luck (for yourselves and for others) just need to realize....it doesn't work out for everyone who beats the primals a ton. IT JUST DOES NOT.
Yea I played FF11 for 5 years before I finally though "well F this for a laugh", at some point people will get fed up.
Every time you do content and walk away empty handed you feel slightly less motivated to do that content, this is what people are getting at.
You either get everything fast and leave because you got it all.
You either get bored of doing the same thing over and over and get nothing for it.
or you find a middle ground which prolongs content but doesn't make it a crap shoot every time.
And what if everyone wants a weapon, who takes priority to go first etc ?
Why not just take it out of the players hands and make it so everyone gets a token (non tradeable)
If Ifrit was much harder, I'd agree.
Actually I miss farming Ifrit, I'm running low on G5 dark matter.
The totems are fine enough to balance the random rate, IMO.
1. Most people either count their fights or they count their tapers
2. Some of the people asking for a change are in Elite, endgame, 'my gear is sexier than your gear' ls's. You can bet they spent days, probably weeks farming these primals, with no luck.
3. If you'd like me to count the losses+ the wins I'd be closer to 400+ fights. As I lead a mid-core shell, I end up teaching ALOT of people how to do this fight.
4. Let me be super frank, I am a mage...neither primal drops anything I really would use on my main jobs at this moment in time. However, I think this is an absurd way to reward players for a battle. So when I say 'we can't fight it solo, therefore the reward shouldn't be solo. Let us pass weapons, get rid of tokens.' I am saying this from the standpoint of: I would like to be able to HELP my friends get the stuff they want and need.
Also, when did you get your 50 wins...those of us unlucky enough to Kill Iffy when the content was new didn't have the luxury of getting a totem to drop occasionally. It was DM or a weapon....and all I ever saw was DM. Basically, some of our souls were crushed 3 patches ago...
To the complainer about this issue, it only took me 500 + win iffy to obtain all weapons, and in addition to that I am still working on moogles with a record of 300 + win 4 weapons and 18 nut charms, yet you don't see me complaining about the drop rate, the whole idea of the game is to test your skills and play with different group of people, therefore keep at and persistence is key to obtaining what u want, and I think the development team has done enough towards this issue, by introducing charms and totems.
This game would have been no fun, if all of us had the weapons and items we want easy, it would look like we have a uniform and lack any unique attributes, and that's what I think about the AF gear.
will the drop rate be 100% sure in every run?
Primal drop rates need to be changed. I don't think it's a good idea to make people grind fights more than necessary.
Because people can not get their weapon cause of the SHITTY DROP RATES ppl are not doing this cause ifrit is a fun and challenging fight or w/e. also to your other post when that person gets another 50 class they can go farm ifrit again if they wanna deal with the bullshit.
Passing means it goes into the loot list, which means it opens up all kinds of problems that ppl will be complaining about later.
"I got the weapon I wanted but my inventory was full! Then I had to go eat dinner so I couldn't make space!11! Stupid SE give us more spaces !!11!11"
Or even
"Weapon went in loot list but I dced!" (I actually dont know if this is a problem or not lol, just guessing it could be? What happens if you dc with something in your loot list?)
Or even
"Omfg I passed/dropped the weapon by mistake!!! WTf SE y u no recover my item!"
Making them passable would just create more problems that stupid ppl will complain about.