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Can you tell us anything about Crystal Tower how will be implemented? Like:
How many floors and paths will get at launch?
How the difficulty would escalate in each floor as we reach to the top?
How many floors you have planned to add in each patch/expansion?
If you add a new floor in a patch/expansion, would make that make each patch/expansion Crystal Tower harder due the length of number of floors to complete?
The semi-bosses and final bosses of each floor would get harder as we progress through the floors, and of course the last boss of top (present) floor on an different level?
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Final Question: Will there be set default settings for special controller like the official ff14 controller in ARR like there was in 1.0?
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After official release what is the first thing you will do Yoshi-P? Start work on the expansion or enjoy the master piece that you and the team made? ^_^.
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Will there be a special FATE that everyone gets to participate in at launch?
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Will there be more chances to obtain legacy status if you missed out the first time?
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When (yes when, not if) the PS4 version is developed, will it simply be a port of the PS3 version or will the graphics be scaled up to take advantage of the new hardware?
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Will players that have a PS3 code attached to their account be able to get the PS4 version for a discounted amount when it comes out?
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Will there be special guild leves/instances that allow you to do battle against past final fantasy characters/bosses?
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Free Company Reputation System.
Any comments about what kind of task, rewards, and perks this system will involve? Will Summoning Primals be linked with this?
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