Originally Posted by
tobyx
I think you make a perfectly valid point but it is a matter of taste.
I have too played WoW. LFR raids nowadays have nothing to do with raiding or sense of achievement. I would even say that LFR killed WoW. This is not rage but you see subscriber numbers dropping drastically, especially since the annual passes are running out.
Comparing a "Deathwing LFR" to a Vanilla WoW 40-man raid of BWL, there is really nothing to compare. LFR has no sense of scale or achievement. You just enter, push a few buttons and win. It's a dull zerg and it doesn't matter at all if some people are standing around idly other than dodging a few ground AOEs. Back when you had to assemble 40 people on your own, you really felt like you achieved something, even tho the battle mechanics were mundane to follow.
While being able to just jump into a raid might sound awesome on paper, it removes one of the most important things an MMO offers—a community and achieving something together. The LFR would be exactly the same if you just did the encounter on your own with a bunch of bots, except that the bots wouldn't shout at you from time to time. If you dumb down an MMO so that everything is soloable (soloable even being raids where no one communicates or has to bring teamwork skills), you could just release it as a single-player RPG. And it wouldn't be good at that.