Originally Posted by
Foxfires
For me the story ultimately didn’t land
I’m personally much more drawn to tragic yet heartfelt endings. I don’t think character death is a bad thing, nor do I think it undermines a happy ending by default. In fact, XIV has often shown that an ending can be hopeful because characters die, not in spite of it. Because of that, I found myself wishing Arcadion had lingered more on consequences. I would have loved to see how the deaths of Eutrope etc. affected Retsarra, Yaana, Neyuni, and the others afterward, especially Yaana. Even small sidequests focused on grief and rebuilding could have added a lot of value, particularly if the other fighters were cured and the WoL could help those grieving.
Related to that, I was also hoping the M9–12 group wouldn’t necessarily like us by the end, even if we did the right thing. XIV has portrayed this trope nicely before (Garlemald in Endwalker comes to mind), and I think it would have fit here too.
Another factor is that I have no real background for show wrestling. I’ve never watched it, I’m not especially interested in it, and exaggerated personas (IRL) for spectacle have personally grown tiring for me over time. Because of that, wrestling as the core didn’t appeal to me, and I needed the emotional arc to do more of the work than it ultimately did.
That said, I do believe a light-hearted wrestling story could still have contained something tragic or bittersweet beneath the surface and still arrived at a wholesome or even funny ending if given more room. Similar attempts in Dawntrail didn’t quite land for me emotionally, and Arcadion’s final turn felt similar. I also don’t think I had enough time to truly care about the President, despite liking the idea behind him.
I do want to be clear that there were things I enjoyed. The music and aesthetics were great, the mechanics were fun, the glamours are enjoyable, and the characters themselves are charming, at least until the P12 twist, where the story begins to unravel for me narratively. (Personally, the WoL’s reaction didn’t quite fit either for my WoL.)
In the end, P1–P11 set up a certain tone, and the way it resolved felt like the tension was defused rather than transformed. That lessened the emotional impact for me. All of this is said with respect for the team, I don’t think the story is “bad” or shouldn’t exist, but it didn’t align with what I personally look for in XIV’s storytelling, especially given how powerfully the game has handled grief and consequence in the past.
Glad other people liked it though! ;)