they still have to redraw everything
and given their tight schedule, no wonder this is low priority
heh, some people just cant be argued with
Actually it's a running joke; might want to look around the forums more, brainiac.
I love that guy! ~.^v
But seriously, people who don't work in the industry will never understand. Not trying to belittle people, it just a fact I've learned the hard way. If you ever actually get the chance to work on the development of a AAA video game, especially an MMO, you will be absolutely blow away at sheer amount of people, time, effort and talent go in to the process. A battle animation requires an Art Team, an Animation Team, a Sound Team, a Dev and Design team, Producers, QA and Executive approval. Assuming that every single one of those teams is dedicated to the task, its still up to a week or more in every teams hands, and that is assuming everything works.
I can honestly say, at every company I have ever worked for, those teams are never dedicated to a single task. It's just not possible.
I think adding new races also hampers being able to make a diverse animation set for each character because you then also have another whole 2-3 sets of characters to animate for.
XI had a small selection of character races but each one was well crafted to the core, Elvaans "Haughty" attitude showed in everything they did they held swords with a hand on their hip like a royal swordsman where most races would hold it like a textbook hero. They shot guns with one hand making use of their long limbs, swung greatswords with wide arcing sweeps...and now it's just all the same for everyone.
Hey guys!
I would like to add some more information to my previous animation post!
In A Realm Reborn, conjuring magic, thaumaturge magic, white magic, black magic, songs, and other categories will all have different casting animations. Also, depending on the type of element, the effect colors will be different as well making it easier to distinguish what type of magic is being cast.
awesome!!!
Great to hear this.