Originally Posted by
enthauptet
I can't really say GL really was something I cared for or not but it did add an element of difficulty when you had to maintain it which made gameplay interesting though fights weren't necessarly as complex as they are now and as we play more we get better which has an impact too.
I don't really play monk anymore, the job bar system just feels bad and while it's "mostly" the same gameplay wise it just doesn't feel good. (I'm also not super huge no the new animations too) Also why do we have 3 AoE skills if they don't impact anything anymore, there's no buff anymore, they don't interact with the gauge so why do they exist if we're trying to simplify things...