there a lemongrab meme burried in here somewhere? I wana be original and not read all this "we hate change" stuff.
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there a lemongrab meme burried in here somewhere? I wana be original and not read all this "we hate change" stuff.
As someone who absolutely, positively hated the damage over time piece of crap that it was with the passion of a thousand burning suns, this incarnation of Summoner is miles better than what it was. Even better is the fact it actually feels like a Summoner. Screw the whole, "summon one pet (Ifrit) and sometimes summon Bahamut or Phoenix". And damage over time has never, ever felt like Summoner. If they wanted a ranged caster-type job that dealt in DoTs, they should have introduced something like Elementalist or Green Mage, not slap DoTs on Summoner and called it a day. Summoner is likely to be my first 90, which is saying something since I love Red Mage and how that job feels.
Precisely that. There's no problem with having a dot caster but that caster should not have taken over Summoner. Necromancer, Time Mage, Shaman, Geomancer-all these jobs would have been so much better for a dot caster and the poison mages would have largely been content. Instead now we have to listen to them lament over the loss of a job that should not have been handed over to them in the first place.
It's not about it being a DoT caster at the moment.
It's about the class simply being UNFINISHED.
If it plays like a level 60 at 80 and above, something has gone terribly wrong in the design process.
Like I'm leaving my other grievances out because clearly people hone in on the DoTs and shininess of the job because it's brand new with sparkles while smelling like a brand new car that has actually problems with it's engine and other compartments.
It's lack luster, barebones and rushed.
And if you're going to excuse that, fine. I'm not.
Oke, so at first I liked the changes, now I got to do some dungeons with SMN...
Where is the rest of my Kit ? Are you telling me that this is all there is to SMN ? It feels like its missing a lot of skills and some that we have dont even make sense.
I did several dungeons and oh my god, its bad, like really bad. I was being out done by a DNC in a lvl 80 dungeon and I had the better gear.
SE, the frick did you do ?
I have to stress, I felt initially very hyped about the job trailer for Summoner.
But then I saw how much was gone, how barebones it was.
That instantly killed my excitement and made it start ringing alarm bells, that is not the bar of something that is supposed to be at it's cap level.
While I'm grateful that my Carbuncle is still bouncing around, it's my only solace.
Think of it like a blue print for a house, everything looks good. It looks in order, it's been approved...
Your house is getting built.
It looked great, but then once you enter the house you notice the walls are not even done. The more you look into it, the more you notice things aren't done yet they are still being marked as done. (Ghosting and irresponsiveness of pets, despite it supposedly being fixed.)
This has been my experience too. It seemed pretty cool on the training dummies. Then I ran a bunch of dungeons when my key bindings and abilities were setup. It might just be too much change all at once for me. Maybe getting to 90 will avelliate some of these feelings. Right now though.. its just kinda boring. The entire rotation is just minor variations on summon -> enkindle -> spam.