Very well, but he does not want auto attack he wants full action combat like Tera. I'll admit that is fun but won't fit in XIV.
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More action based than what we have now, more skill-based than what we have now... more fun than what we have now.
http://www.youtube.com/watch?v=CDEKc6WcKHs
I, for one, welcome our new TERA overlords. I wanted this game to be good, I still hope it becomes good. I do still care about the game and I'll actually play it seriously in a heartbeat if it is improved heavily (the lag is such a factor for me too). TERA for now though.
I preffer a slower combat, the AA that we actually have is a very fast for me, i would preffer it if SE make it slower.
ARCs arrows do not auto attack for good reason, they use an item from your inventory, when that item is gone will you just be pulling the string? shooting blanks? Also I like archer to not be auto attack because they can be a good puller. target enemy>everyone ready?>/ / / />ARC attacks pulling the enemy to the group the tank then grabs hate etc
He's welcome to go to Tera then. I just hope it comes with him stopping with posting inane ideas with a new thread, every three days.
As fast paced as the action is already in this game, this isn't an action MMO. We're a far, far cry technology wise form having Dissidia Final Fantasy Online. And honestly, that would be more like the route I would like to Square Enix take with an Action MMO.
I would rather see faster cool downs so that there is always an option that must be considered.
- Which is fairly good, I'll give it that. However it's only one piece of the puzzle, and immersive combat can be done in other ways. I'd like to see how SE can develop the current system into being more thrilling than it already is. I don't believe getting rid of things like Auto Attack is going to do that.
Wouldn't mind a dodge roll and knockdowns though.
But SW;TOR has great voice acting and story. And Guild Wars has a great interactive world and quest system.
Some of the concepts can be adapted in, for sure. (Not sure how voice-work would fit, given the multilingual shared server-base and some of the... interesting... script we get in certain places.) But it needs to be adapted in where it can fit, not just copy-pasted over.
Inspiration, rather than formula copying. That's how FFXIV should evolve with the new wave of MMO games.