Originally Posted by
HokSeven
It's not that I'm disagreeing with you here or anything, but for the time the developers take to make a 4 hour dungeon (I'm assuming something special here, not repeated crap for 4 hours) they can create 2 or 3 casual dungeons where almost everyone will enjoy.
They did say that they will add a hard mode for current selective instance, which is good for whoever wants them... but what is hard about them? Dzamel darkhold is a race to the boss, there is nothing hard but the drop rate. They need to fix that first.