You diminished it to
If you provided actual evidence that parsers caused communities to become toxic, then I could argue that evidence. Until then, I have nothing to argue against because you've only made the claim that they cause toxicity.
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You diminished it to
If you provided actual evidence that parsers caused communities to become toxic, then I could argue that evidence. Until then, I have nothing to argue against because you've only made the claim that they cause toxicity.
Why I think it should be in the game is because it's a good tool to have. In your example from earlier, Party A claimed it was a good tool, and nothing more; if you were saying that they need to back up the claim that it's a good tool, you would have a point (and in fact, in this thread the claim that it is a good tool has been backed up.) You are the one who has to back up the claims that it would cause issues. You are the one who has to back up that it is specifically parsers that cause toxicity, and not toxic people. Otherwise we end up with functionally the same conversation as:
A. "God exists."
B. "Prove he exists."
A. "You can't prove he doesn't."
That's twice now that you've tried assigning motivations to me.
I'm glad you have had your fun but I'm done debating with someone who thinks only one side has to prove their point. This has made the thread seriously go off-topic anyway. It's supposed to be about whether ToS changes can result in a different stance on parsers by SE. Not who needs to prove what. Have a nice day :)
From the sounds of it there won't be an official parser. He is aware people do use unofficial ones and from what he was saying in the interview is if people ask if it's ok to use them the official answer is "no it's not allowed", however if you do use them use at your discretion and don't be jerks about it, and anything that cheats or plays for you is definitely not tolerated.
My biggest question is, if parsing is only for the benefit of those parsing then why are the results posted online for public viewing?
So serious question, do people only think parsers are toxic,because you can see other players damage? Is that the main reason?
E-peen is definitely a factor here, although it's not the only one. The other major factor is the collection of data regarding damage numbers gives players a measuring stick to gauge their improvement and efficiency.
They can access the records of other people on the same job and compare situations and performances. Self improvement questions that focus on comparison, like "What buffs were up for the player?" "What actions did they do differently?" or "Was their order of actions different?"
These lead to "Why did the person at 90th percentile do things this way?" and "Can I replicate this same result in my own static?" This isn't limited to raw damage either. This can and is used for healing usage and mitigation cooldowns as well. Did this team get away with eating the tankbuster with only shelltron and rampart? What healing was used after? Et cetera.