Binding lower experience to win/lose will increase the toxicity. I would not be suprised to see Frontlines chat disabled like with how they did the 4 vs 4/8 vs 8 one.
Binding lower experience to win/lose will increase the toxicity. I would not be suprised to see Frontlines chat disabled like with how they did the 4 vs 4/8 vs 8 one.
You guys really have a good sense of drama for sure... Even the title of this thread, why not " are we going to a new world war?"
You really haven't played a lots of frontlines before to say that It's going to bring toxicity at the point of chat removal. There have always been toxicity in frontlines as far as I recall. Garo event was the first that brought an incentive for wining (mounts/gears), I've never really noticed the chat becoming more or less toxic at that time. Same for queues, during the month pre stormblood, everything went well until the end, even if it slowed down a bit because, well, people paused the game.
Anyway, they still really need to add reward tied to personnal performance: healing done, damage to players/ice,, etc... And devs are probably aware of that. Currently, Xp earned by last place isn't low enough to prevent people from afking, but it's probably because until they put a system rewarding players individually, they cannot punish those that are trying as much as afkers should be.
And, sincerely, don't you think this game have a HUGE problem the moment that xp in pvp (which should be only a small bonus if you pvp, not the opposite) is more important than any of other grinding in pve?
Honestly just get rid of PvP EXP anything if they're gonna be doing this. It's a waste of time when you're paired up with 23 people who just faceroll on the keyboards when they're low leveled
well dps queue suck and you need to be in front of your tv or monitor constantlu to watch queue. And I meant it suck very very bad
Edit : We got a listup here about the % of XP we get now from PvP matches :
http://forum.square-enix.com/ffxiv/t...ing-EXP-Charts.
TL;DR - With the new numbers, you might need one hour longer per level in the worst case when leveling solely in pvp.
Fatest is dungeons with doing fate/hunt targets during the queue.
https://puu.sh/wBzZn/871ffd373b.png
https://puu.sh/wBA33/7460d7ed96.png
They should have just given exp bonuses for 1st and 2nd along with seperate exp bonuses for individual contributions. Do a certain amount of damage to a crystal/enemy kills/etc. It won't solve the afk problem but it's bigger incentive to make people participate than the current change which just makes people say screw it if it's apparent they aren't gonna win.
Best get rid of tome rewards too then, because IMO it's also the best way to get tomes. 50 Verity per 15 minutes > 80 Verity per 30 minutes. And even were it not the case, capping (stupid) weekly (stupid caps) (weekly caps are stupid) from brain dead PvP mashing while watching Netflix is less stress than running speed run (i wasn't even looking at what dungeon i was in because i was speed running so much) expert roulette.
1. Primal was pretty drama free. Mostly people just linking ice in alliance. Of course occasional person upset about people not doing objectives, but understandable. Can't speak for other data centers though.
2. I had fun doing PvP. I did anima grind via Frontlines. It was a nice change up from PvE. I played PvP in TERA so I'm well aware about competition. Honestly, I would've been fine if they buffed the experience for winning and kept the experience the same for the losers. Why we should buff instead of nerf.