They had to put a time sink in somewhere... I would rather be fighting Moogle than walking through endless tree's for 30-50minutes getting items.
Printable View
i'd still like to know what's the healing attribute on moogle weapons
So this time instead of making the boss tough, they just make it more annoying to get the reward, crafty!
I usually dont bitch about bad design choices from SE but way to drop the ball on this one.
Wow, just tried killing those NMs for the first time... Are they freaking serious?
JP side also pissed off about the trigger item NM... I didn't have chance to go last night must be really really bad lol
I laughed.
This is MMORPG content? People are going to pay a monthly fee to get some achievements wrapped up?
My sides.
I didn't mind the NM walk/hunt the first time through, it was kind of neat and interesting. But it was also frustrating as hell and I can't imagine doing that after every win. <_< Who has the time for that, let alone the patience or the interest? Does anyone, anyone at all, at Square-Enix know what the definition of "fun" is?
Wow, in 1.18 and 1.19 people were complaining you could spam these fights too much, now youre upset it takes an extra half hour to get the drop items? Even if the moogle has been killed already this will double the longevity of the fight. They had to compensate for the tokens somehow.
In their defense; they are probably not focusing much on the content as they are on the core mechanics of the game. These aspects are extremely important but are usually deal with during the testing phases of a game...
So welcome to the gamma phase of FFXIV.