Originally Posted by
Eimian_Eda
Why give players interesting design and content for mid game? I guess you're right, they admit to being lazy anyway.
"We just went to get to endgame content faster! (To become bored of it faster, of course!")
Endgame, which is a carbon copy of the (no) design of mid game.
So are we using this extra 30 mins of time... crafting? SE is putting it into new hair?
Heaven forbid MMO's retain some semblance of open world immersion that hooked players back in the day.
Heaven forbid players don't want to be hand held like children in a straight, somewhat wiggly line.
Oh... wait.
That is what they want now.
RIP the genre we used to know, RIP interesting game design, Hello more glamors o7