Didn't ignore it. They're a lot of people who breeze right through endgame content without being on edge (relaxed), and can comfortably waltz right through fights (unconcerned). So you're saying that makes those people casual? Relaxed, meaning not panicked. Unconcerned, meaning calm versus worried or stressed. Sounds like a potential pro to me depending on how you want to spin the context.
Nope, never even implied that. Both are perfectly fine I agree.Quote:
You also seem to believe that "casual" is a derogatory term, which it really isn't. I'm a casual player, though I've had some experience with hardcore playstyles in the past. They're both fine and whichever kind of content you prefer it's not better or worse than the other.
You're just trying to define something in your own words that isn't what it really is. Believe me I can without a doubt walk around calling a chicken a cow, and I can do it all day for the rest of my life but the reality is it's still a chicken. If you want to apply your own definitions to a term or phrase that's fine, but it doesn't mean you're right.
The reason I'm poking at this right now (and I didn't choose your post in particular just to pick on you or anything), but the way you're trying to define this issue can potentially prevent progress into new areas, and try different things. In this case, concerning this particular topic, the relic weapon. The OP asked that the relic be included into raid content so it could possibly reach higher levels. A lot of people seemed to ignore this either because they didn't read the whole post, or simply because they don't want anything that doesn't specifically drop from a coil chest to be equal (let alone better) than what they already have. Granted there are more issues surrounding this than that alone. But frankly I want to see the game branch out for the sake of variety and independent content instead of remaining locked in linear progression simply because we want to pander to very small sects of people.
