I think all of what you saying OP is true, however it is all mostly common sense. Something has cause the majority's perception to view it in another way thats all.
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I think all of what you saying OP is true, however it is all mostly common sense. Something has cause the majority's perception to view it in another way thats all.
Which is too bad because their misconceptions and false perceptions of the system lead them to thinking the system needs to be closed down when it should instead be kept open.
Just an assumption, but maybe the reason for people not using the Armoury to specialize for specific roles is that the content at present doesn't require it? If you don't need to have all the tank-related skills to succeed as a tank, then why not pick some more damage skills instead, and a buff here and a heal there ...
The most common complaint about the current situation is that "everyone is the same". Unfortunately, I don't see anyone explaining what they mean by that. If I assume they mean everone uses the same skills, the lesson to be learned from that is not that the Armoury doesn't work. It means either we have to many skills doing the same thing, or content is so easy that noone needs the more specialized skills.
I'm standing by my "people can't be assed to do anything for themselves" argument.
Disappointing.
If thats the case the the fix is simply increasing the discrepancies between skills.
If the perception is Skill 1 Does "Damage" and Skill 2 does "Damage" then edit it so that people understand that Skill 1 actually does "Damage + Destroy Head Armor + Stun Monster" while Skill 2 actually does "Damage + Destroy Body Armor + Prevent TP gain." Don't hide the extra effects that all of the abilities have. And make it so those added abilities work best on their source Weapon.
also include Status and Added Effect triggers to the Damage Pop Ups. If someone gets poisoned have it pop "Poison" as a damage display on screen for them. If a skill stuns have it say that when it works.
it's strange the ones that are complaining the the armory system is not like the xi system are the ones calling the ones that like the armory system idiots and telling us to go back to wow. truth of the matter is it was announced what the armory system was going to be and how it was going to work which is why myself along with alot of others got the game in the first place. i like having the freedom to make my character what i want and this game offered that. if you expected something different in the armory system you did not follow what the game said it was going to do.
no i did not play wow nor did i play xi. i got this game because of the freedom the armory system said it was going to allow me to have. that part it is dead on. does it need some more tweaks? yes. the game needs fixes and i don't think anyone argues that point, but removing the system is not a good start and will only cause the people that enjoy it to leave the game. it will also slow down the fixes the game needs because it will cause the time to work on a system that is good(needs some minor fixes) and remake it completely when other things need to be addressed first.
Well put Dark Star. Thank You
<<< Agrees with darkstarpoet1
Excellent, imformative post OP. I would like to see the 'advanced jobs' be implemented in a similar manner that you describe. And, please don't completely scrap the armory system SE, build upon it.
I really have to put my support behind Carpe's http://forum.square-enix.com/ffxiv/t...pecializations
Its what I've been saying but much easier to read. It allows for both systems to stay unique and be implemented together.