Oh, I see... well, if it helps, my jumps are happy jumps. "yay, boss deadz!" or "omg loot!". Not, "why we df with the snank (snorlax-tank)" or "jeez, he must be rp'ing his armor encumbrance for reals" jump-jump
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Thats kind of the problem with silent communication - theres no clear translation in some 'body language' (such as jumping). I take jumping between mobs as much like the other person said - "weeee"; or possibly just they're bored after a lot of dungeon runs/grinding that dungeon.
I tend to initiate jumping around when I'm feeling happy/hyper and circles when I'm bored (but only circling FCmates... lol)
Yesterday had a random person in Limsa jumping all over my hyur alt while I was distracted looking at gear, etc. Sat there, as I'm being jumped on, wondering 'whowhatwhy D:?' - only to realize it was because they had the same first name. So I took it as a greeting - 'ermagherd mah nerms!'.
Unfortunately, the DF had popped right as he was doing that, so I had to kind of dissappear from existence right then xD; But ah well.
It could have been a greeting from having the same first names, could have been a 'I recognize from somewhere', maybe a 'wtf you took my name', but I guess we'll never know. I prefer to interpret it as the former ('heeeyyyyy same first names!').
Interpretation can be good or bad, but it isn't always what the interpretation appears to be.
I always say "hi" at the start and say "thx" at the end but didn't expect anyone to respond and i won't say anything more than that,guess its just my habit to say something instead of being dumb like a bot.
I just Mandeville to say hi, don't ask me questions, don't make it wierd.
This is such a weird thing to complain about, and then act like you don't know the cause.
No, I don't feel particularly chatty after doing 20 qarn hms or aurum vales in a row trying to get an item, 19 of which probably had players that were barely smart enough to press 1, 2 and 3 on their keyboards.
Didn't think of it as a complaint when I wrote it. Merely an observation, and to ask what others thought on the matter. As I also stated that this is the only MMO I have played, and many people here have played others. I was curious if this was normal in the other games as I do not know the systems or community of those games.
It may be prevalent in most MMOs, but it is amplified here by the design. Forcing players to go back and do old, irrelevant content they've already been through in new patches does not really foster a sense of good will in a lot of people. We just want to get it done and get back to relevant content.
The RNG makes it even worse. "Go back and do all of the old dungeons" would be better than "go back and do these 10 or so old dungeons 10+ times each and pray to rngesus." It makes people frustrated, duty finder players make people frustrated, and so some people just sit silently hoping they stop hating their life in whatever duty finder they get next. And the relic grind has gotten more and more ridiculous that it's hard to find friends to do the content with that haven't given up on it. On top of that, the fact that party members get zodiac item drops separately means that even preforming your parties doesn't hold up cause eventually you break it or keep running the same dungeons you got your items from.
Obviously this is something newly implemented, but it's based on the same design philosophy in this game. "Grind this same easy, mindless dungeon/fate/whatever over and over again to get thing X so you can do content Y." It's made even worse by the fact that it was changed after launch, when it started out as "do this fun, challenging content to get thing x to do content y." (Primal clearing for zenith). It was the change to make content mindless grinding that created these zombies.
Jumping is the gamer's universal hello.
Jumping twice at beginning: I'm happy to be here!
Jumping repeatedly in a circle around a party member: I really LIKE you!
Jumping at the end of a fight: We're awesome!
Edit: I see others responded their feelings about the jump hello. It's good stuff. Don't knock it until you try it.