I wonder how the babies in there would have done with CoP.
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I wonder how the babies in there would have done with CoP.
This is wrong, having the devs spend time and moeny on adding a baby version means less time and money spent on the actual mainstream content. Also since most content is a gate to the next stage, what you want SE to create is an entire story track for those who want the baby mode. Nah, i hope SE laughs at this and continues on.
Just a FYI more times then not, when someone talks about their friend, they really mean themselves. As for deserve to see it, sorry but 'friend' does not deserve to see it. If 'friend' does not have the time to learn the job, fight or bother practicing it, then hells no they dont deserve it.
Nicka Laes, search him up. Me? I got to turn 5 and decided I didnt like doing coil, at least not in DF. Do i find it hard? I learn fights after one go so no, but I am not interested in devoting time to a Coil group so I plan to stay away, and most people in DF are herp derp so I not dealing with that either. Also if you had read what I sad previously, I agree if it takes to much time to make then I understand SE never implementing, however if they could without issues then there is no reason they cannot. Don't be a nasty person just because you think some people do not deserve to see content. And even though I know the will more than likely not do it I doubt they are the kind of scum who would laugh in peoples face for wanting this.
Why don't they just auto unlock those cutscenes from the previous Coil, for everyone after the next one comes out? Then those who weren't fortunate enough to defeat those turns can go watch them. I personally believe it's a load of bull that people want to only do Coil for the, "story". They want what other people have, but don't want to put forth the same effort.
They want it for story - then give them the cutscene for free
They want it for loot and story - do the normal version
It's too hard - when subs start suffering terribly, SE will nerf it
I actually think this would be a cool idea, It would be like tuning into a new episode every patch. Then again we have youtube, and some people have said they want to experience the story and battles. In the end this is not likely to happen and people will continue to agree to disagree. Think I am done arguing, I made my point.
I personally would've done a "story mode" coil that dropped no gear if it was available. Coil groups get kind of stressful sometimes!
Even though I'm confident in my own abilities to challenge current or future endgame content, I'd still like to see a lower difficulty mode for the content be introduced, as long as it dropped no gear or inferior gear (IE: "weathered" allagan equipment that could not be upgraded).
They want to experience the story in an FF game?! What a bunch of entitled bitches! Acting like they had to pay to get this game and shit, the nerve.
Again, no loot then wtf do these people gain over someone who runs Coil normal. As you all said, Coil is all ready easy. Sooo if some players can't clear the content to see the story, how the hell does them sacrificing equipment and currency make this a huge benefit to them? If someone would want to run any dungeon for absolutely no loot, go for it. Not my thing but if some story die-heads want to see it that bad it isn't going to somehow break my game mechanics.
As an added bonus it gives new or more casual players a way to train in content without having assholes breathing down their neck or having people leave a practice group after a wipe. Which means if anyone is doing it in DF, there is 0 reason for someone to NOT KNOW the mechanics in Coil should a story mode be introduced. Practice to your hearts content without forcing the rest of the DF group to learn with you.
I've said this many times already, Coil isn't main story. Did you do Shinryuu in FFV? How about the Weapons in VII? Ozma in IX? If they were too hard for you to beat, you just didn't beat them and lost out on that "story". Why would Coil be any different. You can see the MAIN story of the game without even so much at wink at Coil.
Aside: I don't mean "you" personally, but as a general statement
Yeah, the problem with BCoB Turn 5 at this point is simple: SCoB Turn 2 enraged mode. If the one shot mechanic from that fight was still forcing people to learn it then by the time they got to Turn 5 they'd have a better grasp of paying attention to things like debuff icons and quick reactions. Turns 1, 2 (enrage) and 4 with i100 and 20% echo don't prepare you for the smash in the face that you get from pushed back twisters and non-focused targeted mobs for cast bar awareness. The only solution would be nerf those attacks even more as no amount of echo is going to improve reaction time.