You're trying too hard to convince me that you didn't. I think you did lol.
Printable View
Lord Jaden offers his divine advice upon this thread. Heed his words of wisdom and change your ways.
http://i124.photobucket.com/albums/p...a.png~original
"Look bad" to who? And by doing what? I'm just saying he's exaggerating and the context he's replying he makes it seem like it's a regular thing, not only after maint. And where do I sound desperate?
I know that, but again like I said in my previous post it's not something you will do regularly, just once per week.Quote:
I start camping 30-60 minutes after maintenance when the first round of As spawn: 17 A Ranks at 20 Seals each, 340 from that round. Four hours later they'll have all spawned again. So within 4-5 hours (which was my initial assessment, thank you!) I've gained 680 Seals. Throw in all the misc. B ranks killed in that time and you can all but definitely farm a Sand in that time. Throw in a Log and that's a guaranteed Sand.
I don't get the beef between you two but isn't this a bit ironic when you are now attacking ME because he's not replying to you?Quote:
Actually, my first reply to him was civil and in response to his point. He just decided that not to continue the debate and started getting personal. He kind of had it coming. It's amazing he believed me, I purposely made sure it wasn't believable.
Like this ^Quote:
I guess you're just bad at hunts if this seems so unrealistic. Which is really pathetic because hunts are so easy. :(
When I didn't get personal with you and I'm not attacking you either.
I don't get why you are trying to start an argument with me now.
Sands and oils are retardely easy to obtain from hunts. Plus no cap so able to farm as many as you want (personal time allowing of course) in a short peroid of time. Which invalidates sand and oil from SCoB. 2 sands, 2 oils split between 8 people per week. Syrcus tower will have a weekly cap of 1 sand or oil per week with, I assume, 2.35.
So where exactly is the problem of being able to buy 1 sand or oil per week with soldiery? They are already given out hand over fist with hunts, which, with the zerg train are even easier than the dungeons that you could run to earn the soldiery to buy them with. Pre hunts we used to decide who would get the sands/oils that week based on who needed it most or what would be beneficial to the raid as a whole. Now, who cares, open loot.
Not to mention it would probably cut down on the zerg as some do hunts because it is the only way to obtain sands outside of coil at the moment. Then when 2.35 rolls around and sand is added to ST, most will already have what they wanted already.
One sand per day is reasonable, I don't really hunt 24/7, I pick a random day to hunt and just kill S ranks during the week, getting a sand that one day I pick.
What I'm saying is... it's not reasonable to say 4 hours per sand like it's something anyone can do anytime, it's only possible when all timers reset.