I wonder if The Mythril Eye also hacks the linkshells of certain royal and foreign dignitaries to get their scoops...
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I wonder if The Mythril Eye also hacks the linkshells of certain royal and foreign dignitaries to get their scoops...
That swipe noice is from the Hippocerf's Tail Whip attack. I love farming and hunting hippocerfs very much, so I know that sound very well. The Lancer in that video uses Moonrise II, then crouches to Ferocity II, followed by a crouching weapon skill like Twisting Vice, and then the Pugilist in the Buccaneers Shirt does Seismic Toss II which has them jump into the air and perform a tremor attack. He never jumps.
Trust me, as a R50 Lancer (and my favorite class in the game by far) I would have noticed or heard of my Jump ability being added, which sadly is not in the works.... (yet)
As for the Ahriman, mentioned above, he seems like an NM that if you were to somehow kill him, would be be one of the ways to acquire the new gear. The devs even mentioned in recent post that there are numerous paths and objections, such as slaying a certain monster, taking a different path, or completing the dungeon under a certain time rewards skilled players with unique new gear.
Overall, I'm very, very happy with the video and LOVE that they included one of my favorite themes from the soundtrack into the dungeon! I KNEW it was gonna end up as a dungeon theme or something Imperial-related! :D Gonna make a video walkthrough of it when I get the chance!
Sorry to burst everyone's bubble, but the battle log denotes only a few things as far as the LNC's actions are concerned, and nothing new.
- Uses Ferocity II
- Chat log shows HP gain from Surge
- Chat log shows loss of Ferocity after completing Twisting Vice (巻き突き) on the Reckless Hippogryf (レクルス・ヒッポグリフ)
edit: i speak japanese, so yeah
Would anyone be able to post the entire video on youtube? I am at work right now and the lodestone main site is blocked but I can go on youtube ;) Would like to watch the vid if anyone could post it there.
Thanks!
Looks visually really ho-hum which is pretty surprising given how they claim that they're going to respond to user feedback about bland zones. I thought this would have been the perfect chance for them to show they can do something interesting. This doesn't erase my fears that XIV artists have been on a vacation or completely assigned to other projects after the release.
That aside the trailer does look amazing. I really hope there's some story in these cutscenes and that they're not just showing off the boss enemies with them. A couple of dungeons would be the perfect way to tell a story with a real beginning and and end in a way that makes sense.
Do you think there's a chance of new music in these dungeons?
Can't wait to play it but honestly I don't understand why they look like that at all. My wish is that this was just something already in the game and the 3d team is focusing on world re-design but that's just wishful thinking.
AND I'M TOTALLY EXCITED FOR THE POSSIBILITY OF REAL FF JUMP!
ahem also the effects team seems to have cranked up the quality a bit there =D