I thought it was 50...
Well good thing I already use BS/TS ^^
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So guys....
Dem buffs.
This is a bit much.Quote:
Bootshine
Potency has been increased from 130 to 150.
True Strike
Delivering the attack from behind will no longer increase critical hit chance, but will instead deliver an attack with a potency of 190.
Internal Release
Critical hit rate increase has been reduced from 20% to 10%. However, this change does not affect benefits granted by the trait Enhanced Internal Release.
Twin Snakes
Increased damage duration has been extended from 12 to 15 seconds.
Demolish
In addition to dealing damage over time, now delivers an attack with a potency of 30. 70 potency when attacking from behind.
Greased Lightning
Damage bonus has been increased from 7% to 9%.
Greased Lightning II
Damage bonus has been increased from 14% to 18%.
Greased Lightning III
Damage bonus has been increased from 21% to 27%.
I'm feeling a guilty happy. Lol.
EDIT:
Also
Moar Shoulder Tackle.Quote:
Shoulder Tackle
Recast time has been reduced from 90 to 30 seconds.
One Ilm Punch
Potency has been increased from 80 to 120.
Those monk buffs are out of this world tho. Looks like True Strike will be the new go-to move for PB duration.
told ya ! mnk will be up !
Also very happy that GL did not get a duration increase and Twin did get a slight one.
Perfect.
There's a new animation for GL. Not sure how different it will be though.
Oh man. Oh man.
Those buffs, so happy.
Anyone know what they are smoking?
they just try to put all classes on the same feet , with those changes , in coil for example , blm = mnk =drg =smn damage ( even if u have to dodge everything ) and not just in static dummy like bosses.
also they want us to play with 8 different classes per group : " lb 2 and lb3 will be slower to grind with more than one job of each job in the game per group "
So 2.2 will feature monk nerfs. If not holy crap...
And hello threat cap every fight.