I just want this thread to keep going. A lot of people, including me, have posted what they want from DRK. I am, in general, against the direction the game takes with tanks and healers (making them more and more simple and homogenized), but DRK was hit hardest by this on the tank side, IMO.
I'll be hopping on RPR to test it out in a week, but I still hope DRK receives a cohesive dedicated rework that would distance it from the "just dump all of your resources in the buff window and 1-2-3 the rest of the time" design philosophy SE seems to have adopted for many classes. I know SE can balance DPS numbers very well even without making everything work the same way, they did it in HW and SB (and ShB for DPS), so I don't really see the reason to do it.
