Hello explorer's !
For 3 days now, my FC try to discovery the gold sector 16 with explorating the sector 12 without succes.
I have looking the first page so i need to explorating the sector 12 for discovery the sector 16 right ?
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Hello explorer's !
For 3 days now, my FC try to discovery the gold sector 16 with explorating the sector 12 without succes.
I have looking the first page so i need to explorating the sector 12 for discovery the sector 16 right ?
It took some of us over a week to find sector 8 despite sending our ships to sector 7 every day. So, yeah, SC12 is right for finding SC16, but we have not yet determined if there's anything to help you find the sector easier. It seems like pure RNG to us so far.
My current thesis is that its linked to the amount of people discovering/having discovered sectors on your server. Or its population. Or something.
Probably something. Maybe.
Nyalia, is there any correlation between sectors being discovered and the amount of sectors visited in the total trip? Unfortunately we can't check range yet.
I haven't run that analysis, but there's no obvious connection. We would have to restructure the data a bit to support that sort of analysis, I think, since we'd need to get a list of all the times a ship didn't discover a sector. And then the probability is still thrown off anyway by the fact that you can only discover a sector once. But there have been reports of people hitting four sectors and discovering two new sectors on the trip, and plenty of people hitting a single sector and not getting an unlock.
Also, this game has nothing in it yet where the activities of other players directly affect probabilities like you're describing. All beliefs about that related to Atma drop rates and Alex drop rates were disproven. This game does have a large number of activities where a drop rate is low and fixed. Discovering new sectors feels, to me, just like other, similar systems. Atma and Alex from FATEs, Zodiac items from dungeons, ponies from Ex Primals, Triple Triad cards from the Hildebrand trials, rare minions from dungeons, rare items from maps like Thav Silk/Leather, all of these things are just RNG. Nothing affects the drop rate, especially not anything done by other players on your server.
I feel like new sector discovery is just like that - a low chance. However, we do have five ambiguous stats that affect airship results, so I could see one of them affecting the new sector "drop rate." But, I'm starting to think that's not even it.
I was thinking of the housing system and its prices being based on amounts set on each specific server. I don't know. Just trying to figure out how its possible that some people discover them back to back, when others can go weeks without seeing a new sector.
If it's truly just RNG that really goes to show just how big the SD of their system is..way too big.
I can confirm the following:
Our ship was outfitted with Invincible II Hull, Enterprise Rigging, Odyssey Forecastle, Enterprise Aftcastle for these trips. I fully repair the ship before every trip.
Our first visit to sector 12 at rank 48 resulted in the discovery of sector 16.
Our first visit to both sectors 15 and 16 (same trip) at rank 49 resulted in the discovery of sectors 19 and 17.
Our ship is currently exploring both sectors 19 and 17. We are hoping for the discovery of both sectors 20 and 18 tomorrow if we are lucky. I will report back.
GSS Yoship One is buzzing around sector 21 right now trying to see what if anything lies beyond it.
Thought I'd drop in and say hello to everyone. I'm the head Airship engineer for Please Be Careful. https://docs.google.com/spreadsheets...gid=1312710947
Does anyone have any feelings about HQ versus NQ materials for parts? I'm not convinced of their efficacy at this point with the RNG of phases apparently making it possible to not get excellent progress with 100/100 quality.
e: We did find Dusk Leather there already.
2 pieces of Dusk Leather from a trip to this spot.
Awesome and helpful guide! Thanks for doing this.
Wolfy
..Just got back from another trip to 11,10,12. Still nothing discovered from 11 or 12... ;_;
>.> *comfort*
If my airship keeps discovering like crazy after those 3 weeks of nothing ill catch up with you in no time :x
Today the Voyager had her first 4 Sector trip to 4 5 6 and 7 and discovered 8 and 11 in one go - also she leveld up from rank 18 to 21 with the 447k exp i got, because i was stuck so long on 1-4.... and she brought back 6 different items - so i guess the maximum you can get from a 5 sector run are 10 items? :x
She's now on another 4 sector trip for the next 49 hours - go go little ship, i know you can get me the second airship on the first trip! I need to catch up xD
Hey, in relation to FC crafting, has anyone else noticed that when you finish phase 1 or phase 2, the quality shown drops from whatever it was out of 100 to 0/100 when the advance option is given? We've almost never gotten excellent or outstanding progress even when our quality was 60% or higher. However, we often get it on the final completion step, where the quality shown doesn't change to 0. Does anyone else feel like this is a bug where your quality is reset when phase 1 or phase 2 completes, and it behaves as if your quality was 0?
It is not a bug, and each phase you can achieve 100/100 quality.
I've gotten 100/100 quality in phases a single phase before. The quality gains are completely random (yes, averaging 14 quality per turn in is awesome) but other times I'll cap out like 30 quality in a phase. It is completely random, but I will say that the close to 100 you get in a phase, the higher chance of excellent or outstanding progress (which in turn reduces your chances of a repeat because of the 1/3rd or 2/3rd reduction in materials needed gives less chance for quality boosts).
Each time you turn in items for progress, you have a random chance to gain a variable amount of quality, anything from 7-18 average. Quality of materials turned in has no effect. Level of materials does seem to have an effect. For example, turning in Varnish may get you 7-12 progress, but mythrite ingots may get you 18-20. I've gotten as high as 36 quality off one turn-in before, and I've also done 12 turn-ins with 0 quality gain before as well.
Yes, I have noticed this and wondered the same thing. You build the construction quality all the way up then when you go to phase it from 1 to 2 it says "Progress to the next phase 0/100 quality" but when you get to the final phase to complete the project it does say 78/100, or whatever. I would like to hope that it is not a bug but I do not recall seeing any excellent or outstandings on phase 1 and 2 in quite some time now.
I'll post it in the bug forums (unless it's already there) - even if it's not an actual mechanics bug, there's definitely a visual bug there.
House pricing is actually not based on the actions of others. The servers are grouped based on server size and economic means, and then each group is given a housing modifier based on those groupings (like, the poorest might be 1x, the middleclass servers might be 1.5x, and the most affluent might be 2x). Then, each house has a fixed initial price based loosely on what SE thinks will be the most and least popular houses (so waterfront property in the Mist is more expensive than houses wedged in a corner somewhere). That initial price is modified by the server's modifier, but all of them are the same for all wards and all servers in the same group. Once that initial price is set, the price goes down a fixed amount every fixed amount of time that it remains unbought, until it hits a minimum of half the initial price after... two months, I think (maybe it's one). If a housing plot is relinquished, it goes back to the initial price that the plot cost initially.
While the initial prices here were set based on the server groupings, and while someone buying a house removes it from the market and stops its price from depreciating, all of these numbers are fixed numbers. There is nothing that re-evaluates the current state of the housing market - the system is nice and simple, houses being set at a fixed price and dropping a fixed amount until bought and going back when relinquished. Everyone on Balmung could suddenly transfer to Zalera, and it wouldn't change the housing prices on either server, until they release new wards and re-calculate the initial prices based on average player wealth groupings.
Ignore me, I'm slightly tired, and now I realize my mistake, yes I do believe it is a bug that doesn't show what quality you achieved in a phase.
This right here is what makes this annoying. We only try to HQ items for the phase BEFORE one with a lot of expensive items in it to try to reduce our costs. This may mean doing low quality items in phase 1 just so that we have more chances for quality increases in the last phase. (just an example)
Is this true about the HQ items? I thought that they had a chance to give a higher quality increase but could still give normal or no quality increase. Is it really just tied to item level?
We have noticed no difference in quality gains between using HQ and NQ items. We've had 90/100 from all NQ, and we've had 20/100 from all HQ. It's very, very random, and there's no indication that HQ affects quality gains.
I believe HQ just gives you double experience, just like all turn-ins. Now, if only the exp gains weren't trivial... double nearly nothing is still nearly nothing. I used to try to give mats to lower level crafters so they could get experience from the turn-ins, but then I looked at the numbers, and there's just no reason to bother.
Just send the airship on sector 14 but it didn't unlocked airship 3...
Is that normal ?
Or at list i didn't see the message in the log...
Lower-level crafters will get a lot more experience than high-level crafters. Where as most turn ins show me anything from a few hundred to a few thousand exp (lol) my FC mates report exp gains of 10-20k which is still small but 10 times the amount I see as a reward, so it has something to do with craft vs recipe levels for sure. Also my results are the same in terms of NQ vs HQ. I've honestly had more luck with NQ stuff giving good quality gains which is quite sad. I've also never seen extra quality from HQ vs NQ, but I have not done a significant amount of testing on it because well, there is no auto-HQ quick synth =P
I discovered sector 20 from the above trip, but not 18. So first time exploration of sectors 12, 15, 16, and 19 resulted in discovering their locked sectors. New flight of 17, 20, & 19 with a flight time of 81 hrs, 9 mins. Hope to get both 18 and 21 unlocked this run.
I really love this guide! Thanks for all the hard work putting it together. I don't know if its been reported yet but I got Far Eastern Coins from sector 16
http://i.imgur.com/ZemODqm.png
i also go ta Far Eastern Coin from sector 3
http://i.imgur.com/FqANYFP.jpg
Aha! So that's the rare from sector 03! That's been a giant hole in the spreadsheet for a while. Thanks!
Hmm. I'm starting to think that after a certain point (SC16), all sectors gain "Dusk Leather" in the "Schematic Material" slot. The last schematic material obtained is Empty Cluster, and that's only been found so far in SC16. Dusk Leather has been found in 17, 18, 19, and 21 so far. Dusk Leather definitely doesn't occupy the "unique crafting" slot (housing/minion stuff) since the other unique materials do appear in 17-21 (Toy Box Schema in 17 and 21, Iron Giant Core in 20). So far, each sector has had a single item in each of the four crafting-related categories (general crafting, unique crafting, FC crafting, schematics), but there are only so many schematic items.
Also, so far, only one sector has dropped more than 2 types of Materia (SC07 with all three Grade 3 crafting materia). All the other sectors only drop two different types (though any that drop a IV can drop the III of that type as well). Each sector also has only 2 types of crystals, with some one-off outliers that might be typos (wind and water crystals are easy to mix up due to Google Doc's autocorrect, and Ice and Water share an icon).
Oddly, exactly zero trips to SC18 have been recorded... We have plenty from 01 to 21, except nothing from 18.
Sometimes it doesnt show in the log. Finally discovered another sector, but it didnt show in the log for some reason. Also a bit funny is that our second airship seems to have been the one to discover it.
Yeah. So far behind the second airship is discovering sectors, lol.
That means you were super lucky. I've done 10~ trips to sector 11 and only just now did one of the two sectors unlock from there. 4 trips to sector 12 so far without result.
I am currently grinding 16 and 17. This is my 6th trip to 16/17 in hopes to unlock 18. Looking at the spreadsheet it looks like most people went with the west side of the map when they found 15 and continued that path where as I went the other way because I unlocked 16 first. I only report on the spreadsheet when I have new data to report rather than every single visit. When I unlcok sector 18, you'll see it. When I visit 18, you'll see it too, however it is a MOFO to unlock. You can see the stats of my ship, GG Lazrex on the spreadsheet. Every trip has at 100+ Survey and different levels of the other stats. The ship has made every voyage to 17 with some combo of Inv2 and Enterprise parts while capping framespace.Quote:
Oddly, exactly zero trips to SC18 have been recorded... We have plenty from 01 to 21, except nothing from 18.
Oh thank you Aeyis, it was exactly that. i didn't saw the message on the log but i was able to register the 3rd airship :D
Sec 20 unlock. Just three invice 2 and a bronco piece. This really feels like flat rng and best off doing full distance. Got alot unlocked and about to have second ship to 50. It feels like these stats mainly change what type of item u get
I made this for myself and my FC. I'm unsure if it'll be useful for anyone, but I thought I'd share. https://docs.google.com/spreadsheets...it?usp=sharing
Right now, it looks to me like the best stat for finding new sectors is Speed, and the second best is Range... all you want to do is hit as many sectors that have potential unlocks as you can as often as you can.
Nyalia are you the one in charge of the spreadsheet? :o
If so, could you please leave my FCs Airships Voyager and Odysseus in the Public Sheet so i don't have to fill in the stats of my Airships all the time manually? XD
Just note something down like "data in Master Log" after you transfered it so i know if i can Paste a new line or just change the Log details after another trip ^^ Would really help save me some time, filling in 4 sector travels is enough atm xD
s16 - gatherer's grasp IV
s18 - deep green clusters