Dynamis dropped coinage.
I can't believe I am actually citing something Dynamis did correct.
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I don't think anyone has explained it... this... good. He just said it all and the best conclusion to this BS of people crying over having to spend time doing stuff in a game. Yes I think they could of added other outlets to get tomes than just one dungeon. But still did you guys even try to get DL gear in 1.0. I can only say countless hours where wasted trying to get that stuff to drop back then.
As one stated on another thread. BOOM!
/thread
Make use of the gear set system and get some spirit bonding done!
It not only dropped coins but gear as well. But that was intended, the whole purpose to go in was to get coins and the gear not to reach the end boss and be finished. Hence why people went in specifically just for getting currency and not caring about trying to finish the whole zone.
Dynamis was all about kill until the time runs out and hope we get a lot of gear and currency to drop.
I hate speed runs, but still would like for trash mobs to have purpose.
Maybe if SE added a Merit System/Grid license board people would want to kill them.
and even a small amount of seals or more gil.
Edit:
Maybe SE should divide the full dungeon tombstone get to every mob in the dungeon.
You get 1 gil from some trash mobs.
Come on now, it'd be nice to at least get crafting mats.. Thing is they never drop anything. Hell just a rare chance at dropping Allagan coins would be more than enough. Even WoW had it where trash mobs would drop crappy items, which while useless in most cases could be sold or used in the odd craft or two. No ones asking for magical handouts of super powers or fortunes, just something other than nothing.
I mean I know no one likes an FFXI comparison, but as flawed as the game was.. every mob in that game would drop something, no matter the area or circumstance. Beastmen and Humanoids also dropped gil there as well, not MUCH gil, usually trivial amounts, but if people are expected to spam these dungeons it'd be nice to get something trivial that adds up a little over time as opposed to nothing at all except the reward for clearing the entire dungeon. (Which is the whole point in why people skip past mobs, the only thing they're getting out of the place is what the very last boss rewards you.)
Would there be someone who always exploited the dungeon? Yeah. Would it be the vast majority as it is now? Nope.
There will always be people impatient, no stopping this completely. No denial there either. But a lot more people would be inclined to do it normally if they got a little bit of gil or usefulness out of it other than the end boss.
What a load of bullshit: people want to talk about senses of entitlement in a video game that consumers are paying for purely entertainment value and don't see the irony in such generalized statements? What goddamn rock do these simpletons live under?
If any them had half the mind to step into end game they would realize just how much effort really is put into the dungeons, the mechanics of the bosses, and gear progression. Bosses are not simple walks in the park, and when players don't have a clue what to do leads to massive wipes. An under geared Tank, Dps, or Healer can cost their team dearly, and run out the timers due to not meeting the minimum requirements to tackle a dungeon. To top the issue of little to no reward, crafters wouldn't be able to make the items needed for relics if no one went into a dungeon.
The amount of argument from ignorance, assumption, and false authority is outstanding. Pull your heads clearly from your ass wannabe adventures because Trials, Dungeons, and Raids are meant to be experienced in an enjoyable fashion, and for some individuals clearing trash for the sake of a mindless difficulty of burning through health bars is bad design.
I swear the ones who are entitled are the naysayers expecting anyone and everyone to prescribe to their ideals of game-play. This is not just your Final Fantasy game, and people are allowed their opinions on matters concerning aspects of play. Argument ad hominem makes you like like puerile adults who can't come up with legitimate thoughts as to why trash should remain reward-less as opposed to awarding players for their efforts.