Especially when they lead to making a whole specialized class obsolete in it's own role right?
And here i thought that I read somewhere than the lack of class specialization was a problem in this game. Maybe I misread?
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Do let me know how you managed to overcome hits that were not diminished by defense and why that was better than taking no damage at all.
Do let me know how your Paladin (/ninja or not) was more useful than a DD that was capable of outdamaging you while taking the same amount of damage as you would while doing so.
Square-Enix has never tried hard enough to make defined tanks.
See: "defense stat" or "criticall hit rate down" in Warcraft. Other western MMORPGs have it, too.
Basically, anyone who doesn't have enough of that stat will get crushed when getting hit by the hard bosses. No questions asked. By only letting tanks get that stat, and making defense actually matter (something neither XI or XIV have done) you guarantee that your "tanks" are not eclipsed by smart use of game mechanics.
Being serious now: ignoring the problem is the worst thing to do. Things aren't necesarily looking bright for Gladiators in this game either.
Okay, I'll bite. Where I have trouble with your system is feeling like the titles really don't mean much. A few ranks/abilities as time goes on... I want it to mean more than that, more than the weapon class does. A high ranking ranger should not have to start from black brush in order to start using a gun.
Okay, the more I'm talking about it the more I'm starting to feel it. Maybe it would be okay.
Of course, the decision has already been made.
Somewhere on here someone said something along the lines of stripping away the abilities from the weapons and making it so with weapon ranks you're only learning weapon skills, and putting the abilities into the jobs that you'd need to rank to obtain. I can see how something such as "Ferocity" doesn't make sense to be a skill that someone learns by gaining experience with a polearm... Mesh them together the way physical rank and class rank are now. That sounds good.
It also sounds extremely similar to ffxi. Oops.
You'd have to in XI.
If you were a Ranger who only leveled bow up to 30 then picked up a Gun you'd have to go back to low level areas to pick up the first few levels in it before you could use it in a party and skill it up properly. Its the same system essentially.
No shit it's the same system. Everyone knows that. The problem is... that not everyone wants XI-2.
I was thinking exactly the same thing. Scary...
Luckily this game seems to have a team and a lead that actually listens. I seriously doubt they'll do the same error that the FFXI team did, legalizing and supportingwhat could only be defined as an exploit and screwing up the whole class system in the process.Quote:
Being serious now: ignoring the problem is the worst thing to do. Things aren't necesarily looking bright for Gladiators in this game either.
Not a good reason to actually import in FFXIV all the flaws of FFXI
Surely, content can be balanced and designed better the more the developers can control us..
But a line must be drawn somewhere. How well balanced and designed content do we want?