Aetheria. =p It sounds pretty I guess. ^^;
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Aetheria. =p It sounds pretty I guess. ^^;
As long as the MAteria is not a crystal that literally can do everything for us(skill,summon,etc) im fine...term can be same...but the mechanic/system SHOULDN'T
Got some new tidbits regarding the upcoming Materia system implementation to share with you straight from the dev. team!
We're looking forward to hearing feedback on this! :)Quote:
By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert that weapon or armor into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.
During the materia conversion process, there will be fluctuations that result in NQ stat materia, as well as HQ stat materia, even when using the same type of item. However, even the NQ stat material will have beneficial stats.
Also, you will be able to purchase and trade materia freely.
Crafters will be able to utilize the catalysts that gatherers obtain and attach a single materia to an item (there is no chance of failure). The materia you will be able to attach will depend on the type of weapon and the type of stat that matches the equipment slot. There are a variety of different combinations of materia that can be attached to each equipment slot’s item, so each player will need to decide what they want to pursue.
In addition to this, you will also be able to remove materia from items that have had materia attached to them. However, upon removal you will lose the materia, so you should probably only remove it when you definitely have a better upgrade to replace it with.
Finally, rumors tell of a forbidden technique with a high risk of failure to attach another materia to an item that already has a materia attached to it…
*Rep note: Similar to "affection" not "attaching" something.
(Please note that some terms may not be final and may be subject to change in the future.)
(*Updated: 5:30pm PST to clarify)
Should be interesting to see if this helps to reduce the effects of item glut.
Also, Please PLEASE keep the name.
I am curious to know which crafting class will be creating Materia. I hope it is Alch.. only because I spent alot of time doing Alch so i am biased in hopes of having a strong head start with this new feature :) I can't wait, and honestly think that this feature will push me back into playing the game. Thank you for the good news Bayohne!!
Yeah stick with the materia name. Also, this really does sound like a cool take on the whole materia system in general. Not only will it reduce people having a load of inventory, but if you find a weapon you cant use/dont need anymore, you can choose to sell it for gil...or just create materia to become stronger.
It should give crafters a reason to start making low rank items again too lol. Hopefully it wont be as insanely complicated as the evolith system from XI -_-