Originally Posted by
Valence
So because it's not a MMO by this arbitrary filter it shouldn't be comparable? What makes you think this drives an impassable wedge between both then? Judged purely on an engagement perspective, people go play games without any rewards behind more often than not, if just steam achievements. One could argue that a solo player game which has a finite game session unlike a MMO makes this different by this fact alone, which is true, but you get players that keep restarting it over and over even though it becomes a repeat because they still do find engagement in it for nothing. They want to experience different paths, they want to try them in honour mode too, could be anything. And maybe they'll come back to it in one year after not touching it for other things. I still find amusing that you consider BG3 a batter game and playing experience than CC. Perhaps then SE should strive and make their own game a better game and retain players from other things than just low hanging carrots?
When it comes to multiplayer games that actually don't have a finite session lifetime however, that difference can't even be made and I find interesting that you only chose to address the BG3 example and not the other one. Ranked players just play ranked, and even in the case of LoL, I do believe that past a point they have unlocked most stuff right? I'm not very familiar with Mobas, but do they only play for skins once they have all their heroes? Or do they play to try and go higher in ranks regardless of what they have to gain out of it? The latter is definitely the case for many multiplayer online games. They just get a neat placement at the end of the season and that's it, and they go again for the next one. They engage with the content because the content engages them and don't need a carrot to keep engaging.