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What endgame content? The current level 50 content is not endgame, it is a waste. The Devs have yet to put real endgame content in this game. All the current level 50 contentt is a spam fest with a drop rate thats so low people have become bored of it. Also all that said content is unispired, and lazy on the devs part. See why is everything in this game an instant, why are drop rates so low, why cant SE do it right the 1st time ? Dont answer that because I have heard SE's excusses and at the end of the day it is still a damn excusess as to why they cant do this or that. Bottom line SE screwed up thats their problem and they need to get it right. No more excussess just do it!
I'll just respond to the bad points:
1) Economy will suck for non-endgame gear no matter what. People will flood the market with cheapies that they create while leveling their crafts, so no one with any sense will try to sell them for a profit, which means unless someone is leveling a craft and happens to be grinding that item, it won't be available. Also! Most people will just convert theirs in materia. And! Once people get level 50 craft, they will only sell highest price point items for profit. Whether or not there is fast leveling, power leveling, etc. will absolutely not change this.
2) People suck at their classes/jobs because they suck, period. Whether it takes them 2 hours or 2 years to hit 50, stupid people will remain stupid. Absolute fact. Have you not played other MMOs to notice this? FFXI had lots of poor players in the endgame scene.
3) Not having any classes left to level frees you up to pursue other things, to "play the game" as it were. You can go do endgame, try to get GC Seals, get them aetherial gates, whatever. There is a lot to do out there besides slug on monsters non-stop. Whether or not it's something you want to do is questionable.
4) I don't think there is a huge influx of new people right now. When 2.0 hits, all the new folks will level with each other. I think that will probably solve the issue. Also, you could always just PL the new folks. Also! Whether or not leveling is fast, anyone who has been playing (actively) since release will be 50 in everything if they wanted to be, anyway, which would still not help out any new folks.
5) This is more a condemnation of endgame than of fast leveling. If SE designs more challenging content, folks won't be able to just stack classes to victory (and, even if they do, they'll still need to work at it). If you can defeat content easily even if you're stupid just because you have the right class, the content is designed poorly. So, again, this has nothing to do with fast leveling, and everything to do with "design more challenging content, please".
6) I've never had any sense of accomplishment when finishing capping a class/job. It's more like "woo! I'm so glad it's over!". Please understand that many/most folks consider leveling a chore, a means toward an end. You should have a sense of accomplishment of clearing difficult content, not slugging on normal monsters. If you want a real sense of accomplishment, cap all your crafting and gathering classes.
7) Do many MMOs really have a ton of useful pre-level cap content? Wouldn't you rather they design content for level cap, where you'll be stuck at for a long time, rather than stuff you'll do once then never care about again because you have at least one class to 50 already, and will just crush everything on that?
8) This is the same point as 2), but nice try.
So, that makes 2 good reasons for, and 0 reasons against. Cheers.
I'll give you another good reason for: Folks who are sick and tired of leveling all their crafting and gathering to 50 can get a slight reprieve in that they can blitz their battle classes to 50 without slogging through it forever, as they have been so far.
If you'd prefer to level slower, you can always kill lower level mobs!
people pay for the game they can level any which way they want. whats it matter the people you play with are the ones you'll level with so whats it matter your not with the people who get pled. And for those saying remove it, stop wasting your breathe. Its physically impossible to remove Pling from an MMO. Unless you wanna make people not be able to heal outside a pt that would completely stop them ever adding non instanced events for entire ls since only a group of 8 will be able to do it.
Even if they get rid of the higher level leaving the group then killing the mobs, youll still have a high level white mage curing outside of party.
Yeah, let's just forget that there's not even the illusion of any such choice to "level slower", as any such attempt currently only leads one to not EXPing at all in the current system.
Oh.snap.
Personaly i would love to see it getting slower. Sadly it is obvious that most of the players nowadays are lazy noobs that dont like to be challenged and dont like to take their time to learn the game while exping. This clearly leads to bunch of unskilled players who are unable to beat simple fights even when they have 3+ battle classes capped. It's very sad that you have to be lucky to join a random recruiting party that actualy knows basic battle mechanics... I only hope that this game wont end up like XI where you can go lvl1-99 in one day...
Exactly. That is why having the option to PL is not an option at all. People will take the path of least resistance. If PL is allowed to exist traditional leveling will die out and become increasingly difficult to pull out. As more and more people just blaze past you in an hour and you're stuck looking for party members for 5 hours.
want slower xp? then solo to 50. dont do leves or quest or mission. that should be slow enough for you.