Originally Posted by
Taranok
And you know what? It would be risky without timers. There is no innate part of timers that would take away the risk. Why do the timers make the class better? I have explained, vehemently, against belligerent and poorly informed counterpoints, that the timers don't add to the class. You say that the class is somehow better because it can be kicked in the teeth after it's already tripped and fallen on its face. Why is the additional punishment justified? What is it that's so important about the timers that the class cannot actually survive their removal? And if I get a nonsense answer like the guy claiming Monk is ruined because they dropped the skill floor while keeping its ceiling I am basically not going to dignify it with a response.
The unique challenge it provides is getting more BLM mains onto the class. That is what the timer actually does. The class will always, forever, be held back by this awful mechanic because purists like you don't want to change something that makes the class arbitrarily difficult for people to get in, while making it annoying to deal with all. the. time.
So again, what is so important about the timers that is worth literally all of the downsides it brings the class, other than an arbitrary feeling that you like and I despise when you have to ride the line at every single second of the rotation? Even Ninja doesn't have to deal with this and it has the only ability in the game remotely as punishing for a single mistake as BLM does for literally existing at content at all times.