Originally Posted by
Serilda
To reply to just your points alone then, unlike all of the people talking to the OP, I hate raids too. I like the showiness of them and some of the mechanics are very clever, but I hate the businesslike way everyone wants to run them. The 24-mans are the worst because I can run them a million times in DF, and clear them, without ever needing to fully understand anything that is going on so long as most of the other people do. It doesn't feel exciting, even though the dungeons themselves are gorgeous. Unfortunately, designing encounters which actually tax healers and force us to master our class seems to be beyond the team at the moment so instead they challenge players by turning the experience into an action RPG about dodging invisible mechanics and memorizing a bunch of routines which prevent us from actually using most of our abilities, which I don't find all that engaging as a playstyle. Still, it is what it is and hopefully the trend will eventually swing back to the playstyle I enjoy, which is more reactive and less scripted.