Originally Posted by
Zaaku
~A return to longer EXP requirements. (3+ months per Job at the low end)
~More difficult enemies (Party focuses on a single target instead of 4) it's ok for exp, but I prefer focus on a single enemy in endgame contents. Some adds are fine... but look for example @ Myrmidion Princess fight: it's all about "full attack!". No crowd control (Lullaby, etc) needed/possible, just DAMAGE & heal. Meh
~EXP penalty for Death
~Level capped instances (If you want to do content at a lower level you can't blam through it with a 50)
~More Job utility outside of combat (Whm teles, Blm Warp II, Thf treasure Hunter, ect)
~Auction Houses and centralized markets which can be access from a primary city (We don't quite have a Jueno but we will soon I imagine)