Originally Posted by
Lyth
The next step should be to give each job unique ways of accomplishing the same tasks. Despite what anyone says, self-healing tanks are really fun, and they work (see Warcraft and Death Knights). Prior to this expansion, I had recommended that DRK be the defacto self-healing tank given their 27-year history of HP manipulation mechanics and abilities like Souleater and Abyssal Drain. It also would have made the most sense given the fact that Living Dead requires you to burst heal through a lot of damage. But for whatever reason, WAR has gone down this route, especially with the changes to NF. So if the devs, in their infinite wisdom, have decided that WAR needs to be far better at self-healing than any other tank, let them focus on that. There's really no point in giving the other three tanks equivalent abilities when they've already committed to this decision.