Originally Posted by
Lyth
The question of what to do if healers or dps pull for you has been done to death and is irrelevant to the thread topic.
The reason why the idea of healers or dps pulling irritates tanks is it encroaches on the tanking role. The reason why tanks keeping themselves up with Clemency spam irritates healers is not because healers are ever so concerned about opportunity cost and impact on their tank's big big numbers, but because it encroaches on the healing role. Like what, you don't think I can heal this well enough? When WARs were outdpsing BRDs in ARR, that was seen as encroaching on the dps role. It's a nice feeling to be able to 'carry' and fill in for an area of weakness in another role, but it also makes that role become redundant.
Either everyone should be allowed to be able to cross-compensate, or nobody should be able to. If we want dps players to be absolutely critical to the success or failure of a dps check by scaling back tank and healer damage output, then the same thinking should be applied to other roles. If your tank dies, the mobs should oneshot everyone else and cause an instant wipe with no hope of recovery. If your tank doesn't position well, then either you die to the mechanic or your dps can't optimise well enough to pass the check. Healing kind of has that built in already, in that timing errors and deaths cause wipes.
In contrast, if we want to make tanking checks super soft and fluffy so that the mobs hit everyone with pillows while waiting for the tank to be rezzed and healed, then tanks should be able to provide themselves with self-sustain and put out damage that makes the stragglers in the dps department look up in awe. You want to carry? So do we. And guess what happens when you move that carry potential away from what has historically been the most tryhard role in the trinity? We switch. Go figure.