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This expansion is the first time the balance team has done a superb job with job balance. The only glaring fault right now is caster raise which needs more homogenization to bring it in line with the other roles. This is also the first expansion where their balance has been donely tuned to the 1%. Which to me is a sign of good things to come.
Just wanted to put that out there. Balance should always be based on skill ceiling imo and I'm glad the devs are following that approach.
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I thought this thread was about Flourish feeling bad to use...
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It was, but it got derailed into a big huge rant from one person about BRD. What I liked about this thread is that I learned things about DNC that I didn't know before and used that to improve myself.
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I think Flourish is pretty fine. My only real wish for it (the ability) was that the "forced" procs could have 100% chance of rewarding a feather... This way, it would make the DNC overall rotation more smooth and flexible, since it wouldn't be as punishing to reach TS without any feather.