Hmm, a suggestion to SE in general discussion. Makes sense... seems like a rant.
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Hmm, a suggestion to SE in general discussion. Makes sense... seems like a rant.
Wanna stop people from wanting to rush to max level ASAP?
Tone down the retarded effect of level difference on battle calculations.
Level up means more HP and MP, higher base attributes (STR, DEX, etc), more powerful and varied abilities and traits, better gear, etc.
Why exaggerate the effect of level to the point where it is the most important stat in the game?
If you think it's good for lolimmersion and/or for the feeling of actually becoming stronger then you can't blame people for actually wanting to hit max level ASAP.
But if they actually relied on hp, mp, stats, abilities for a more linear balancing, you as a level 40 could grind with your level 50 friend without it really being powerleveling, since you wouldn't get 2-shot or do crap damage to level 45 monsters and he wouldn't destroy them like fodder.
Same goes for abilities like sentinel, having abilities that are perceived as required or as big boosts to progression will always result in a mad rush to obtain them.
In this game level is an artificial and inflated way of growth, it's the most important stat in the game and if they deny it to the players with ridiculously high exp requirements like the OP suggests people will simply leave.
People like the OP keep whining it's not supposed to be a race to 50 but the way I see it, one more level is the biggest prize you can ever get in this game.
hmm...im not PLer.. but i don't care if anyone PLing so easy..
i don't PL because i don't need to PL..
i don't know why PL should be nerfed , but..
come on.. if someone wants leveling fast there should be a choice
yes please get rid of this pl'ing stuff, you might as well have no leveling at all then. and then you might as well stop charging monthly for a nonmmorpg. if this not fixed there will be plently of mmo's to go to instead. and we can all leave this game to people who think they are gaming. personally i think they will fix it so live it up for now and enjoy but sooner or later the pl'ing will be stoped. or like i said the game will fall to the waistline. more so then it already is, a permanent one where everyone comes back for a 2.0 and leaves a month later.
it *seems* that people are generalizing xp gain based on battle classes. yes, if you can find a good party the instant you log on without waiting for people to join, do it for 4-5 hours everyday, then maybe you can rank up very fast. however, most of the time, i'm waiting for an hour for people to join a party, then grind for an hour before people start getting bored or hungry or sleepy. i also supplement my grind parties with several leves that net me less than half an hour of xp parties. in that instance, you don't level up very fast. i would imagine that i am not in the minority with my style of xping.
aside from battle class, you have to take into account the xp for DoH and DoL classes. they don't get xp chains or pl's. how is increasing the xp curve good for crafters/gatherers? focusing on one narrow scope of battle class xp is not a terribly comprehensive way to suggest a balanced xp system for the entire game.
Bring on Level Downs and Exp Loss.
But do you really need to leave just because others have different goals and play style from you?
Waaaa 1: PL ruins my experience, I can't get a party that doesn't PL!
Truth: Seems you actually are the minority, and you are actually complaining that others won't play the way you want.
Waaaa 2: PL causes people to be bad at their job by the time they do endgame.
Truth: Good players don't need to kill a thousand raptors to learn how to play, 10 second fights can't prepare you for endgame bosses, a bad player usually stays bad even if you spoon feed him boss tactics and instructions, when a good player isn't performing that great it's usually because he is missing a small piece of key information and will pickup his game as soon as someone provides it.
Waaaa 3: PLed guys are gimp.
Truth: While people being PLed won't bother to get proper level gear for PL grinds there were gimp people before PL was introduced, people usually PL so they can experience endgame content sooner and someone who wants to do endgame will keep his gear updated most of the time.
Waaa 4: PL helps RMT.
Truth: RMT are a plague in games where you can't PL too. If PL makes RMT level faster, it does the same for legit players that compete for resources against them.
Waaa 5: PLed people will end up leaving the game in 3 months.
Truth: Most people don't play this game to kill time, but to have fun. These people are more likely to logout and play some other game if there are no LS events instead of doing boring repetitive grinds. These same people will be back next day to check if LS is running a raid, etc.. If SE wants to keep these people they actually need to provide endgame content because they will only grind when they really feel like trying out a new job.
Need the I don't like button x.x'