Those new OrchesTrion rolls make me wish you didn't have to be a high end crafter to make your music. Oh well. Have to let crafting have some relevance which I understand.
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Those new OrchesTrion rolls make me wish you didn't have to be a high end crafter to make your music. Oh well. Have to let crafting have some relevance which I understand.
The preliminary patch notes had an additional arrow leading towards a zone that doesn't currently exist. They've removed that now and claim the previous imagine showed something still in development, ergo a new zone is in development... Potentially just the apartment system they mentioned though... I just really want Hamlet Defense back and improved to Besieged/Campaign levels...
Disappointed the full patch notes still didn't say how much the ARR beast tribes reputation quests are being boosted by.
The i200 goblin-enhanced gear is the new use for red scrips. Old -keep gear is now buyable with blue scrips + counterfoils then enhanced using items bought with red scrips.
The new all-purpose i170 gear uses blue scrip-purchased carbon fiber.Quote:
Blue crafters tokens are now used to buy the stuff used to make the all purpose 190 gear.
No one knows yet how to obtain the items needed for the crafted i190 gear (e.g. luminous fiber mats like glass fiber/meteorite/crystallized sap). Likely a combination of moogle vendor/high rank DoL reduction. There doesn't seem to be any connection between red scrips and the i190 gear.
All -keep gear is now purchaseable with blue scrips + the counterfoils, and blue scrip yield was increased so yes much easier.Quote:
Also do I understand right that the old red scrip tools are now easier to get? Because I'm using adamantite still on some things.
Hm I remember that they once posted in a thread that if enough people want it, that we will get the Fortemps armor set which we wore that one time, as a glamor option for all classes in 3.3. Yet I did not see anything in the patch notes that might be them. U_U I am just blind and overlooked them? This armor was one of the things I was looking for the most in this patch and it would be sad if they are not here T_T.
And still hoping that those two Hildibrand quests will be quite long. :)
Ahh...
Should've just said that at first rather than post a map with the current exits and say "new zone coming."
Any idea what's up with this line? " The text command /loot has been removed."
I didn't even know about it before the prelim notes, tried it out, and it just opens the window showing what's in pool. Would've been great to know before, better to set a macro to do it and keybind it to something, I've forgotten about loot in dungeons a few times. But why remove it?