You still don't need to a single alex run.
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You still don't need to a single alex run.
20 law per run, 680 law per item, so an additional item every 34 runs. That is, of course, if all you do is Alexander. This item then saves you 10 runs. I'm too lazy to do the calculation, but it's more along the lines of 660 or sth.
Personally, I have done about 50 Alex runs total for the relic and I only need about six more bones and the crafted stuff. I'm still disinclined to part with the arms and legs the crafters are trying to charge me >_>
It's actually not like DoW/DoM classes right now, because you don't have features locked from DoW/DoM like you do with specialist recipes right now. You can grind the gear, grind all the mastercraft books you want, but you'll still never be able to completely "be" another class, without wasting more than a week of your life for a re-spec at least.
The closest we've had to that scenario is when Hymns cost 48k GC seals to re-spec SCH and SMN attribute points. Look what happened there.
Pretty much this. Both Diadem and Vermilion should have been pushed, perhaps even opening up some beta thing for both, or perhaps scrap Vermilion all together. And now, in 3.2 we will get a dummy-dojo-thing? And I guess one primal, two dungeons and the next alex, Why not give us something else instead of that dummy, because I suspect it will get at most one look from players and then be ignored, making it another failed gamble since players want content to do and not some dojo thing telling them to improve. I might be wrong and 3.2 will be the patch to bring the game around, I hope I am wrong but I fear I am right.
Of course there's value in leveling, that doesn't need to be said.
The specialist system does not add anything to crafting; it only subtracts from it, and makes it more annoying. Blah blah blah socialization interaction - socialization and market interactions were happening in 2.x any ways.
As for the best gear being tied to weekly lockouts, Square needs to understand that not everything needs to be tied to some sort of weekly lockout. It becomes yet another chore/grind you have to worry about for the week, and actually makes it less fun to do.
How isn't it content? Alexander Savage isn't relevant to me, doesn't mean it's not content. Crafting isn't relevant to me, doesn't mean it's not "major" content. It may not be good content, but it is content. It's a major piece of content because it took a major amount of development time to create, doesn't take a second look to know that much. Those resources should have been used elsewhere, but whatever.
I never implied it wasn't content.
Verminion didn't take "major" amount of development when the resources are already existing. The minions, the minion animations, the minion abilities are copy-paste for each type of minion, and even the setting which you can see in the developer's blog for April Fool's.
Alexander Savage is relevant and crafting is useful content in general, miles more than Verminion ever will. You do not gain anything from Verminion rather than MGP which has no importance for progression.
SE should just do player polls again to see what people really want and what people do not like and send them to our emails. They did it in 1.x and they can do it now.