He's looking for things like old school EQ/EQ2 contested dungeons.
Which a single group with any kind of gear *can* completely dominate!
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What does it mean by Mudra latency is being fixed? Are they going to revamp the whole system or they just going to keep the same combination and do something about the latency?
And about the sky exploration, I wonder if it will be similar to PSO2 instance whereas you go in as solo or in party, and encounter another party there.
So, from what little details there are in the translation document, it sounds like we have quite a lot of content to expect from this patch. Aside from the new 24 player raid, the main thing I'm interested in is to see how the new Relic works. I never did the relic questline for weapons prior to 3.0, and as a MCH main, I'd have to wait until this patch before I can start on it anyhow. However, when I learned that after a certain point you could customize the stats of the weapon to better suit your play style, that did pique my interest, and I'm really hoping that something similar exists in these new iterations. I suppose we'll just have to wait and see for more details though.....
Is there a list of screenshots taken from the letter as well as all of the info revealed?
wow a smart player who gets the point of why to much RNG sucks on mmos. glad to see there is still people like you :)
sadly the 100% luck based best gear thing is a common theme on 99% of all eastern mmos. which is why they keept failing on the west because we dont like LUCK = GEAR we prefer EFFORT/CHALLENGE = GEAR. this new feature has to potential to ruin ff14 if they use the typcial eastern mmo elements on it -.- which i sadly fear they will. whats the point of adding tokens to savage mode drops when you put better gear elsewere with even worse rng? may aswell not have added them then at all.