*UCK THIS SYSTEM.
Printable View
*UCK THIS SYSTEM.
YoshiP's response to PL with this new claiming system: http://forum.square-enix.com/ffxiv/t...l=1#post316605
yeah it essentially boils down to, I am for PLing. Honesty I dont care that much about it, but it will probably make it so leveling normally from like 1-30 will be very rare. Then again, maybe it is now, so ehh. My major problem is it seems like there is no point if it is still first to touch it only gets the rewards. May as well just allow multiple claims per party, and not open claims for the world. at the very least you should be able to get quest credit from helping. I simply see no point to giving people the ability to help, if they get no reward at all, except for making pleveling easier.
Maybe its just about making pleveling easier.
So basically PLing is OK according to Yoshi-P. Personally I believe "helping" someone and "doing everything" for someone are two different concepts, but it's clear that Yoshi-P views them as one and the same, to an extent.
Overall, I'm disappointed. But if this leads to most players opting to get PLed instead of forming parties I will be extremely disappointed. I play MMOs to play with others, to work together to accomplish goals. I don't play to have someone do all the work for me. If this destroys the party aspect of FFXIV and turns the game into a solo PL grindfest I think I may throw in the towel.
It's a shame, so much good is coming to the game soon, yet Yoshi-P decided to make this decision and risk destroying what made its predecessor so great. I would have preferred a level-sync system over this, and even that I wouldn't think we'd even need it until the game is 5~ years old and the amount of new players joining is steadily decreasing.
+12130123812 for all the other updates
-12387219381273128301293 for viewing PLing as a reasonable way to "help" players.
Reading the official translation (Thanks, Bayohne, and thank you, Reinheart as well for the previous translation) a few more things stuck out.
First is this quote:
This is why I originally started this thread:Quote:
Future content will be heavily instanced
http://forum.square-enix.com/ffxiv/t...world-content?
It seems to confirm my disagreement with the new system. Instanced content is great, but it seems that there will be a very limited amount of open world content for us to enjoy. Yes, I noticed the part about large scale PvE content that requires multiple parties, but how much of that content will we see compared to instanced content?
The other thing that I'm taking from this translation is that it seems the game will be more focused on the destination, and not the journey itself. This is just my interpretation of course, and is yet another thing I disagree with.
Another note about PLing.. FFXI had a great PL system. High level players could not kill mobs for you, but they could still help if you needed it. With them curing from outside your party, you still had to kill the mobs yourself, but could focus more on pure DPS than survivability. This is how PLing should work if you ask me. I know PLing will never be something that can be completely excluded, but this new type of PLing is by far the worst type in my humble opinion.
I hope that Yoshi P and the Dev team are a bit flexible on this decision and would be willing to adjust it if it begins to destroy the party system (reading the post, this seems to be the case). If we start to see people reaching level cap in less than a week because of it, I hope they fix it, and quickly.
I'm... hesitant about all this but one things for sure is that this wont be equal across the board unless Yoshi is planning to implement a simmilar system across dol and doh?. Wheres my PL 1-50 for miner/alchemist etc etc? SE wont do that because that would destroy the economy even more so surely? I can relate to the wanting to help newbies catch up but i also know that whenever i did anything for others as a high lv job in xi that took away that players chance to enjoy that content.
So pretty much you allowing us to PL -.- so pretty much everyone would reach max level. So at the end it be a solo fest with everyone just getting PL. So at the end there no point in making party and making a camp and fighting mobs when you can get 1-max with a PL? is this what i'm hearing or i'm reading this wrong?
What about some of us who think level up is the main point of the game? and getting max level is not fun? but then again if there a way for everyone else to get max level you have to do it too or you miss out on endgame events with friend you like doing that? i guess you can't make everyone happy so at the end it you helping out Casual you could have take little more time to come up with a better idea but then again even tho you play a hardcore game and such this world now is casual.
I guess i can deal with the PL and get my gf to pl me to her level then we party together but then it would feel to slow so it better of just pl ourself to max level then really playing together in a party this is how i see the pl issue what the point in playing together in a party when you can just pl each other to max level then play together. I find level up with your friend the best way for a player to learn how to play the game.
Why not just make level sync? so i can play with all my friend in the same party? without making everyone PL each other? Seeing how this is not FFXI where you have to level up each skill like healing, your hand to hand skill and what not this wont make anyone gimp and still allow us to play together and fight together and learn together then just pl? The point is by doing this everyone going to do the quickest way because everyone else is doing it. But if you add level sync then a level 50 can help out a level 1 level up and in a way it's like pl but in a party together i can enjoy that more with friend then they just outside the party killing everything for me :(
If i read this wrong then please someone tell me what he mean.
If Power leveling stops or makes grind parties not happen.. I'd be very pissed. Finally we are actually having parties do stuff together as a team.. This PL bullcrap will hurt the game, I can see it now >.> I just hope I'm proved wrong
Wow am I the only one who thinks helping other players in trouble will be a lot more fun with this system than XI's help command that basically meant throwing away the XP reward altogether.